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launch_projectile

Posted: Sun Oct 01, 2006 3:00 pm
by fingermouse
hi, so ive tried to making lighting travel between two set points, ive established how i am going to do and have been able to craete a working trigger which plays the sound but the lightning animation i need is not the one from the DEF file,
Could not find entityDef 'effects/weapons/lightninggun/muzzleflash.fx' for launch projectile target 'target_launchprojectile_1'

I beleive that there is another path i should use, but i cant find it, when i select the projectile to launch option, i can only choose from , sounds, skins, models and gui, the animation i require is not in any of these catagories, can anyone assist in providing the lightning animation path?

Posted: Sun Oct 01, 2006 3:00 pm
by fingermouse
oh yer, im using Q4 editor

Posted: Sun Oct 01, 2006 8:22 pm
by 4days
haven't used the q4 editor, but would guess that the easiest way to achieve the effect of painful lightning travelling between two points would be with a shaded brush and a trigger_hurt (do they still have those in q4?). both of these could be toggled/timed on and off. the lightning itself might be better as a triggered shader rather than being plastered on a func_door.

if the lightning is going to be on continuously, then you would just need a shaded brush and the trigger_hurt. if the lightning doesn't need to hurt anyone, then all you need is a shader.

trigger_projectile is only useful for um, triggering projectiles.

Posted: Mon Oct 02, 2006 2:57 pm
by fingermouse
lol, thanks for the info, i figured it out anyway, everything to work the way i want, a nice tip tho, thanks 4 days