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*update 10/24* Storm4dm4 - beta 4
Posted: Thu Oct 05, 2006 1:14 am
by StormShadow
1v1 or small FFA map for Quake 4
Credits to Undule for the original Gnosis tex set and to Quaker-X for the q4 conversion.
Beta 4 is now available
Beta4 changelog:
- Added a second floor to the RG room, and connected it to the 2nd floor of the octagonal RA room
- Added a route from the 2nd floor of RG room into main mega room
- Removed 2nd floor teleporter
- Changed 1st floot teleporter location to top ledge (old 2nd floor TP destination)
- Added a narrow hall to Mega, approachable from the previous 2nd floor TP
- Changed RG room around a bit to make it more 'interesting' - but no, I didnt add any traps or put rail in a perilous location
- Edited a number of entrances/hallways/etc to reduce LOS and nerf the rail a bit
- Fixed a number of z-fights and other visual issues
- Did a lot of work on portals, lighting, and other performance issues
DL here:
http://stormshadow.burial-grounds.com/s ... _beta4.zip
http://q4files.escapedturkey.net/quake4 ... _beta4.pk4
Posted: Thu Oct 05, 2006 1:42 am
by unitool
I tried to connect to the server after grabbing the pk4, but it gives me a warning about a need to download game code before I can connect, so I dropped...
Posted: Thu Oct 05, 2006 5:21 am
by GODLIKE
I posted feedback over @ ESR already, but in case people hadn't been convinced by the screenshots: this map is really worth a look. :icon31:
Posted: Thu Oct 05, 2006 12:46 pm
by StormShadow
unitool wrote:I tried to connect to the server after grabbing the pk4, but it gives me a warning about a need to download game code before I can connect, so I dropped...
Sorry about that, I'll talk to admin.
Its also up here:
IP: 195.13.62.120:27000
PW: angelic
GODLIKE wrote: I posted feedback over @ ESR already, but in case people hadn't been convinced by the screenshots: this map is really worth a look.
Thanks, having a look right now

Posted: Mon Oct 09, 2006 7:20 pm
by StormShadow
new beta:
http://stormshadow.burial-grounds.com/s ... _beta2.zip
Storm4dm4_beta2
Changes include:
- Added Railgun (this doesnt mean rail will be in the final, I just wanted to test it)
- Changed YA location
- Made approach to RA from the 2nd floor a ramp jump instead of stairs
- Removed 25 HP
- Moved Armor Shards to lower corridor
- Removed upper SG
- Moved HB to upper SG room
- Opened up ceiling in lower RL room so jump to 5hp's is makable
- Clipped broken rock near 5 hp's in lower RL room so jump across is more makable
- Removed RL ammo
- Replaced missing textures
- Made a few clipping adjustments
- Made cosmetic and technical fixes
I also included another version, storm4dm4_beta2a (notice the 'a'). This is more of an experimental build to test out a possible teleporter to the top ledge and a different item layout.
Posted: Mon Oct 09, 2006 9:23 pm
by Fjoggs
Looks nice man. Keep it up.

Posted: Mon Oct 09, 2006 9:38 pm
by StormShadow
thanks
Servers:
Play it here: 64.246.50.118:28004 Houston, Tx Q4Max
Thanks to t3ch
And here:
IP: 195.13.62.120:27000
PW: angelic
Posted: Wed Oct 18, 2006 11:12 pm
by Infernis
Great use of that texture pack. Only found a couple of things in my first run through. I'll post some screenies tomorrow.
Posted: Tue Oct 24, 2006 4:22 pm
by StormShadow
New udpate:
Beta 4 is now available
Beta4 changelog:
- Added a second floor to the RG room, and connected it to the 2nd floor of the octagonal RA room
- Added a route from the 2nd floor of RG room into main mega room
- Removed 2nd floor teleporter
- Changed 1st floot teleporter location to top ledge (old 2nd floor TP destination)
- Added a narrow hall to Mega, approachable from the previous 2nd floor TP
- Changed RG room around a bit to make it more 'interesting' - but no, I didnt add any traps or put rail in a perilous location
- Edited a number of entrances/hallways/etc to reduce LOS and nerf the rail a bit
- Fixed a number of z-fights and other visual issues
- Did a lot of work on portals, lighting, and other performance issues
DL:
http://stormshadow.burial-grounds.com/s ... _beta4.zip
http://q4files.escapedturkey.net/quake4 ... _beta4.pk4