clampmap woe
Posted: Sun Nov 05, 2006 11:26 pm
Hi, people.
Clampmap woe!
As my previous thread "-skyfix woe" indicates, there are a few gfx glitches appearing in new drivers.(I know this is lame.)
This time the problem occurred around clampmap.
If I check the "open gl compatible clampmap behaviour" or something like that in a driver setting dialog, some of the previously working clampmapped textures go insane as well as black seams of skybox.
These textures are mapped to non-square meshes, which seems to be the main reason to this corruption.
I'll post the screenshots later.
So my question is
"Clampmap should only to be used against square meshes?"
Or is there any workaround for this annoyance?
Clampmap woe!
As my previous thread "-skyfix woe" indicates, there are a few gfx glitches appearing in new drivers.(I know this is lame.)
This time the problem occurred around clampmap.
If I check the "open gl compatible clampmap behaviour" or something like that in a driver setting dialog, some of the previously working clampmapped textures go insane as well as black seams of skybox.
These textures are mapped to non-square meshes, which seems to be the main reason to this corruption.
I'll post the screenshots later.
So my question is
"Clampmap should only to be used against square meshes?"
Or is there any workaround for this annoyance?