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DM17XP_SP1 [Final]
Posted: Tue Nov 07, 2006 2:19 pm
by a13n
DM17XP_SP1 [Final] released!
Warning!
The file size is as large as hipshots' due to high resolution skybox.
Download (8MB)
Link to beta map is now deleted so as to avoid confusion.
If you are nice guy enough to have downloaded beta version, please simply overwrite it with this new one.
Screenshots below are up2dated.
Full details
here.
Posted: Tue Nov 07, 2006 2:21 pm
by a13n
Posted: Tue Nov 07, 2006 2:45 pm
by Pext
rofl

awesome :icon14:
Posted: Tue Nov 07, 2006 3:17 pm
by obsidian
Windows has such an ugly colour palette.
Nice work though. You should make an OS X "Brushed" and "Unified" theme of a different map.
Posted: Tue Nov 07, 2006 7:41 pm
by Hipshot
Heh, looks toyish =) Funny name there, what will the full version be called, "Professional"? ;)
Posted: Tue Nov 07, 2006 9:11 pm
by seremtan
lol, that's cute. try a vista skin, and make it all out of glass. i'm sure a decent modern card could handle the overdraw
Posted: Wed Nov 08, 2006 4:44 am
by Anwulf
I've seen this one before, or am I thinking of a beta you posted a long, long time ago?
Posted: Wed Nov 08, 2006 8:44 am
by a13n
Thank you people for the feedbacks.
@Pext
That's the very response I've benn expecting for though d/l counter @ filefront still remains zero.
@obsidian
Did you check your display setting?
Maybe I should set my own correctly.
As for mac, I have no idea what to do.
@Hipshots
I have forgotten the tag "home" or "professional".
Maybe an emergency options for the release after sp2.
@seremtan
Unfortunately I haven't yet tried vista nor am I going to for the next couple of years.
@Anwulf
You are right.
Previous version was also posted here in q3w.
It had a lot of bugs and lacked "bliss"-like "wallpaer" though current one is still far from "bliss."
Posted: Wed Nov 08, 2006 3:13 pm
by wattro
BSOD for the bottom of the skybox?
Posted: Wed Nov 08, 2006 6:20 pm
by +JuggerNaut+
wattro wrote:BSOD for the bottom of the skybox?
also, this looks real good a31n and no .pdf file! i'm going to try this out when i get home.
Posted: Thu Nov 09, 2006 9:31 am
by a13n
@wattro
I don't know what to do at the momement nor would I, I guess.
If you have a good idea about death pit of bsod, please feel free to post your map file here, or skybox itself will do.
I'll include your map by teleporting to your bsod and give you proper credit as a coop protestant against conspiracy by Giants.
@+JuggerNaut+
Thank you for your notification.
I'll pack pdf next time as well as plain readme.
Posted: Thu Nov 09, 2006 12:37 pm
by a13n
By the way, now I found out that what caused unexplainable leak at bspc phase was "-snap 2" argument at bsp phase though still not sure why on hell this did the harm.
And -fixaas is useless.
It just exchanges the fisrt 4 letter(EAAS) in aas file with something others and q3 could no longer detect it as aas.
Posted: Thu Nov 09, 2006 3:45 pm
by wattro
what if you simply make a translucent bsod shader and put it where the trigger_kill is so players collide into it when they fall?
Posted: Thu Nov 09, 2006 3:52 pm
by obsidian
a13n wrote:I'll pack pdf next time as well as plain readme.
I think that he's happy that there is NO pdf included. Period.
I don't think you understand what -fixaas is for. It's not some magical switch that fixes leaks or brain-dead bots. Actually it doesn't really fix anything at all within the aas file, it just reassociates the aas with the bsp. Totally different purpose.
Posted: Thu Nov 09, 2006 3:55 pm
by obsidian
And I suggest you actually read up on particular switches before actually using them instead of tossing in random switches for what seems like just-the-hell-of-it.
Why you decided to use -snap and -fixaas for seemingly no reason is beyond me.
Posted: Thu Nov 09, 2006 4:20 pm
by 4days
cardigan's bot tutorial is great, and specifically covers space maps. if you've read it before, read it again.
as much as i hate the default look of xp, nice map

Posted: Fri Nov 10, 2006 8:21 am
by a13n
@wattro
It must be a great idea!
Thank you very much!
@obsidian
I made it a rule to put some unknown yet seemingly harmless switches such as -meta, -snap 2, -skyfix and -samplesize 16 at bsp phase so as not to forget these switches because detail documents about these were lacking even if I wanted to read them.
@4days
Thank you.
I'll read his doc, again.
Posted: Fri Nov 10, 2006 8:31 pm
by dzjepp
dude, plained #2
Posted: Sat Nov 11, 2006 1:23 am
by +JuggerNaut+
downloaded, played and i like it. since it's just re-skinned there's no complaints about play. visually, i think it's pretty cool. i like the fall to death .wav that was pretty funny. not sure what's going on the widescreen though. cluepon?
Posted: Sat Nov 11, 2006 7:55 am
by a13n
@dzjepp
Your "plained" is a long mystery.
@+JuggerNaut+
Strictly speaking, there are a few gameplay changes around launch pad.
Though this is not intended to be, if you use the one toward railgun properly, you can go back to the red armor plat.
And what do you mean by "cluepon"?
Posted: Sat Nov 11, 2006 12:53 pm
by +JuggerNaut+
as in what's playin on the widescreen "billboard" under the RA.
Posted: Sat Nov 11, 2006 2:25 pm
by a13n
It should be apparent if you use win in a daily basis if not xp.
By the way I compiled pdf for you. :P
Plus final version has just been released.
!!!
Posted: Fri Nov 24, 2006 2:27 pm
by Nightwolf35
woooow thanks