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Quake 1 Maps for Quake 3

Posted: Tue Nov 14, 2006 8:55 pm
by lowdown187
Does anyone know if there's a way to import the quake 1 maps in quake 3?

Much obliged,

lowdown

Posted: Tue Nov 14, 2006 10:00 pm
by Foo
With a few hours work and a working knowledge of Q1 and Q3 editors, yet it's possible on some maps.

However, the overall map scale is off, and the map would have to be entirely retextured and the entities re-placed. The lighting usually needs a complete overhaul as well or you can try getting creative with notepad find/replace on the raw map file to tone down the light entities. Either works.

You'll have to google around for a DeBSP program that works on Q1 maps. Bear in mind that the Q2 and Q3 map and BSP formats are supposed to be nearly identical, so you can get away with some stuff on-and-off with tools designed for Q2.

My last experimentation with direct Q1-Q3 conversion resulted in getting a .map file into Q3Radiant, but often large sections of the structure were missing and needed re-constructing. It's do-able, but time intensive.

Posted: Tue Nov 14, 2006 11:24 pm
by foralarx2k3

Posted: Wed Nov 15, 2006 11:35 pm
by lowdown187
Thank you for both replies. Those map downloads were exactly what I was looking for!

Posted: Thu Nov 16, 2006 12:38 am
by menkent
hub3aeroq3

Posted: Thu Nov 16, 2006 1:48 am
by Lieutenant Dan
Thanks for those links, the maps are great.

Even though I could just boot up quake 1 and play the actual ones.

Posted: Fri Dec 08, 2006 7:53 pm
by foralarx2k3
Friend of mine just asked me about DM6. Then I remember Swelt did a version, that is by far the best version I've seen, so here it is:-

DM6 - The Dark Zone by Swelt

Posted: Fri Dec 08, 2006 7:59 pm
by +JuggerNaut+
foralarx2k3 wrote:Friend of mine just asked me about DM6. Then I remember Swelt did a version, that is by far the best version I've seen, so here it is:-

DM6 - The Dark Zone by Swelt
some good comments on that one.
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