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SoF2 specific Qe Q

Posted: Fri Nov 17, 2006 10:47 am
by a13n
Hi, people.
I've just finished my 1st sof2 mp map.
Will be released in here soon. :icon25:
But still there are a few things left which bug me.

1st, how can I see an actual lightmap in game?
You know r_lightmap does not work for sof2.

2nd, how can I see a tris in game?
You know r_showtris is also non-functional.

3rd, how can I enable external lightmap?
The same method with q3 does not work.

4th and lastly, how can I instruct gtkradiant to read npc and confused directory to merge them into sp-entities.def.
sof2radiant can do this.

Posted: Fri Nov 17, 2006 7:33 pm
by FragaGeddon
Does anybody play that game still?

Posted: Sat Nov 18, 2006 12:09 am
by Ziggurat
I believe that sof2 has a seperate .exe besides the normal mp exe which allows showtris, lightmap, etc.

Posted: Sat Nov 18, 2006 3:33 am
by a13n
You mean sof2.exe, don't you, Ziggurat?

Posted: Sat Nov 18, 2006 5:50 am
by a13n
Thank you.
"r_lightmap 1" worked in sof2.exe!
It's still pain to switch to sp mode just to debug lightmap though.

Still one problem here.
When I typed "r_showtris 1", sof2.exe crashed.
Image
What's wrong?

Posted: Mon Dec 04, 2006 8:07 am
by a13n
Last night I played col1 single player map.
After NPC launched grenade, the same runtime error occurred.
Is this a sof2 specific error?

[EDIT]
After searching through another forum, I found out the solution if not the best.
Disabling both nv specific extension and wgl helped for this error to disappear.
I mean by "if not best" that r_showtris border looks somewhat bold.