SoF2 specific Qe Q
Posted: Fri Nov 17, 2006 10:47 am
Hi, people.
I've just finished my 1st sof2 mp map.
Will be released in here soon. :icon25:
But still there are a few things left which bug me.
1st, how can I see an actual lightmap in game?
You know r_lightmap does not work for sof2.
2nd, how can I see a tris in game?
You know r_showtris is also non-functional.
3rd, how can I enable external lightmap?
The same method with q3 does not work.
4th and lastly, how can I instruct gtkradiant to read npc and confused directory to merge them into sp-entities.def.
sof2radiant can do this.
I've just finished my 1st sof2 mp map.
Will be released in here soon. :icon25:
But still there are a few things left which bug me.
1st, how can I see an actual lightmap in game?
You know r_lightmap does not work for sof2.
2nd, how can I see a tris in game?
You know r_showtris is also non-functional.
3rd, how can I enable external lightmap?
The same method with q3 does not work.
4th and lastly, how can I instruct gtkradiant to read npc and confused directory to merge them into sp-entities.def.
sof2radiant can do this.