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Transfering from Quake(1,2,3) .map to Half-Life: Steam .vmf

Posted: Wed Nov 22, 2006 7:50 pm
by Turbinator
I have been realy interested in converting my Quake 3 .map files over to the Half Life: Steam format. (Half-Life 2).

All the Quake engines use the .map format. Half Life used .rmf and the new Half Life: Steam uses .vmf

There is no outright map file system, to map file system converter that I found. I heard of reports, that if you use the older Valve Hammer Editor 3.5 it has the ability to open .map file format. Then you save it as eaither .rmf or .vmf and open it with Hammer 4.0

Does anyone have experience with this?

My main objective is to transfer the geometry of the level over to half life 2. The textures come second, as they can easily be redone. And the entities are no worry, as they normally would not be compatible, due to engine differences.

Basically, I am running in to a problem finding Hammer 3.5, I just keep running in to some beta executables. No actual full install Hammer 3.5 installation files.

Posted: Wed Nov 22, 2006 9:03 pm
by Shallow
Er, Hammer 4.0 opened a Q3 map file fine last time I tried. Admittedly that was with a gutted caulk hull version of one of my older maps, which I'd made some time ago for other reasons.

I think you need to remove all the Quake 3 specific crap (patches, weapon pickups etc.) before opening to get a good transfer. Things like detail flags might upset it too. Merging unsupported brush entities into worldspawn would probably be smart too.

Posted: Wed Nov 22, 2006 9:13 pm
by Turbinator
I believe that it probably might solve the problem and open the maps in Hammer, then.
I will completely gut the maps, leaving only geometry and see what happens.

thanks for the tip. :icon14:

Posted: Thu Nov 23, 2006 1:08 am
by Silicone_Milk
You need to go in and take out all the Q3 specific entities and flags.
This means Worldspawn needs to be deleted too. Open the .map file in notepad and find where it says worldspawn. Delete that line. Radiant wont open it anymore but you can load the geometry in Hammer fine now.

I do this all the time when I work with Half Life 2. I hate using the hammer editor for building geometry so I use Radiant then place the entities I need and do the texturing in hammer.

Posted: Thu Nov 23, 2006 7:16 pm
by Turbinator
Bingo, it works just fine. Thank you for the help. Deleting worldspawn was a big help.
I am so happy to see that all of my previous maps will get a new makeover, and come back to life again.

Posted: Wed Dec 06, 2006 5:31 am
by Silicone_Milk
glad to hear :icon25: