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First to tell me what engine this is gets a cookie :p

Posted: Sun Mar 27, 2005 10:05 pm
by o'dium
Image

Posted: Sun Mar 27, 2005 10:21 pm
by Mogul
Quake II. :) Evolved.

And it looks freaking great. :)

Posted: Sun Mar 27, 2005 10:23 pm
by Mogul
Double post, out of amazement:

Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever. :)

I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?

Posted: Sun Mar 27, 2005 10:25 pm
by o'dium
Mogul wrote:Double post, out of amazement:

Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever. :)

I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?
Yes and no. I know demos are a big thing so we may look into some kind of hack to allow old demos to work for you.

Posted: Sun Mar 27, 2005 10:35 pm
by Mogul
:icon32: And the estimated time of availability for this new version of of Q2E is:

Posted: Sun Mar 27, 2005 10:46 pm
by o'dium
Mogul wrote::icon32: And the estimated time of availability for this new version of of Q2E is:
Well, about "2 weeks" :lol:

Posted: Mon Mar 28, 2005 5:13 am
by dzjepp
How does VQ2 look? :paranoid:

Posted: Tue Mar 29, 2005 12:01 am
by Geebs
Have you fixed the weapon clipping issues yet?

Posted: Tue Mar 29, 2005 4:57 am
by VoxProminence
looking good o'dium.

Posted: Tue Mar 29, 2005 5:03 am
by Guest
dzjepp wrote:How does VQ2 look? :paranoid:
[lvlshot]http://members.cox.net/jwivie4/q2-mx-2.jpg[/lvlshot]

Posted: Tue Mar 29, 2005 5:31 am
by dzjepp
Well I meant VQ2 with the snazzy new effects and all... I mean isn't that a custom level with new textures that you showin us odium? :clownboat:

Posted: Tue Mar 29, 2005 5:34 am
by Guest
Oh, my bad.

Posted: Tue Mar 29, 2005 5:41 am
by dzjepp
Well look at the textures on that... doubt it's gonna look like that for regular Quake 2 cuz they haven't redone any of the textures yet (AFAIK :paranoid: ) it will look nice but not as nice as that. They really need to get someone to start churnin out the spanking new media. ;)

*Not flaming ya od so don't even start anything* :clownboat:

Posted: Thu Mar 31, 2005 5:42 am
by Method
Looks like a Doom 3 screenshot with Photoshoped Quake 2 HUD.

Method

Posted: Thu Mar 31, 2005 11:26 am
by Eraser
How's the performance?

Posted: Thu Mar 31, 2005 11:44 am
by Geebs
Yeah, given the whole "you need a 512 Mb video card to run Doom3 on Ultra" thing, and your bigger textures.

Although if you use the Quake 2 AI, that's a load off the processor....

Posted: Fri Apr 01, 2005 2:31 am
by dzjepp
Heard Berserk mentioning that it will run slightly worse than Doom 3... cuz he can't optimize code like Carmack does. :clownboat:

Posted: Fri Apr 01, 2005 4:28 am
by Mogul
Bleh -- point is, it's going to be out there, for free.

One day you will have a rig powerful enough to run it well, and you'll be glad that it was made the way it is. :)

Posted: Fri Apr 01, 2005 9:13 am
by o'dium
Performance is great ATM. Even with lots fo cross section lights its pretty good.

Posted: Fri Apr 01, 2005 10:38 am
by Fjoggs
The floor textures looks kinda funky (in a strange way), reminds me of EvilLairs eCel textures.

Posted: Mon Apr 18, 2005 7:01 pm
by Shmee
Looking good. I want to play it :D

Posted: Tue Apr 19, 2005 1:35 pm
by axbaby
the demo video was all black ?

Posted: Tue Apr 19, 2005 3:05 pm
by MKJ
prolly missing a codec

the demo video runs at like 15 fps though

Posted: Wed Apr 20, 2005 9:32 am
by o'dium
Talking about our video?

You just need the divx codec, thats all!

But its an OLLLLLLLD video now so i'll put together something new soon for you all, with a proper test map and the latest build of ppl working ;)

Posted: Wed Apr 20, 2005 9:39 am
by o'dium
MKJ wrote:prolly missing a codec

the demo video runs at like 15 fps though
Because we told it too ;)

Otherwise, you can have a smooth video but 15meg, and we wanted a lot of people to see this.

I'll put together a new video later when i get back though.

PPL has changed a lot since this video. Bugs have been fixed, angles have been changes and normal mapping now works like it should.