Page 1 of 2
First to tell me what engine this is gets a cookie :p
Posted: Sun Mar 27, 2005 10:05 pm
by o'dium
Posted: Sun Mar 27, 2005 10:21 pm
by Mogul
Quake II.

Evolved.
And it looks freaking great.

Posted: Sun Mar 27, 2005 10:23 pm
by Mogul
Double post, out of amazement:
Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever.
I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?
Posted: Sun Mar 27, 2005 10:25 pm
by o'dium
Mogul wrote:Double post, out of amazement:
Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever.
I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?
Yes and no. I know demos are a big thing so we may look into some kind of hack to allow old demos to work for you.
Posted: Sun Mar 27, 2005 10:35 pm
by Mogul
:icon32: And the estimated time of availability for this new version of of Q2E is:
Posted: Sun Mar 27, 2005 10:46 pm
by o'dium
Mogul wrote::icon32: And the estimated time of availability for this new version of of Q2E is:
Well, about "2 weeks" :lol:
Posted: Mon Mar 28, 2005 5:13 am
by dzjepp
How does VQ2 look?

Posted: Tue Mar 29, 2005 12:01 am
by Geebs
Have you fixed the weapon clipping issues yet?
Posted: Tue Mar 29, 2005 4:57 am
by VoxProminence
looking good o'dium.
Posted: Tue Mar 29, 2005 5:03 am
by Guest
dzjepp wrote:How does VQ2 look?

[lvlshot]http://members.cox.net/jwivie4/q2-mx-2.jpg[/lvlshot]
Posted: Tue Mar 29, 2005 5:31 am
by dzjepp
Well I meant VQ2 with the snazzy new effects and all... I mean isn't that a custom level with new textures that you showin us odium?

Posted: Tue Mar 29, 2005 5:34 am
by Guest
Oh, my bad.
Posted: Tue Mar 29, 2005 5:41 am
by dzjepp
Well look at the textures on that... doubt it's gonna look like that for regular Quake 2 cuz they haven't redone any of the textures yet (AFAIK

) it will look nice but not as nice as that. They really need to get someone to start churnin out the spanking new media.
*Not flaming ya od so don't even start anything*

Posted: Thu Mar 31, 2005 5:42 am
by Method
Looks like a Doom 3 screenshot with Photoshoped Quake 2 HUD.
Method
Posted: Thu Mar 31, 2005 11:26 am
by Eraser
How's the performance?
Posted: Thu Mar 31, 2005 11:44 am
by Geebs
Yeah, given the whole "you need a 512 Mb video card to run Doom3 on Ultra" thing, and your bigger textures.
Although if you use the Quake 2 AI, that's a load off the processor....
Posted: Fri Apr 01, 2005 2:31 am
by dzjepp
Heard Berserk mentioning that it will run slightly worse than Doom 3... cuz he can't optimize code like Carmack does.

Posted: Fri Apr 01, 2005 4:28 am
by Mogul
Bleh -- point is, it's going to be out there, for free.
One day you
will have a rig powerful enough to run it well, and you'll be glad that it was made the way it is.

Posted: Fri Apr 01, 2005 9:13 am
by o'dium
Performance is great ATM. Even with lots fo cross section lights its pretty good.
Posted: Fri Apr 01, 2005 10:38 am
by Fjoggs
The floor textures looks kinda funky (in a strange way), reminds me of EvilLairs eCel textures.
Posted: Mon Apr 18, 2005 7:01 pm
by Shmee
Looking good. I want to play it

Posted: Tue Apr 19, 2005 1:35 pm
by axbaby
the demo video was all black ?
Posted: Tue Apr 19, 2005 3:05 pm
by MKJ
prolly missing a codec
the demo video runs at like 15 fps though
Posted: Wed Apr 20, 2005 9:32 am
by o'dium
Talking about our video?
You just need the divx codec, thats all!
But its an OLLLLLLLD video now so i'll put together something new soon for you all, with a proper test map and the latest build of ppl working

Posted: Wed Apr 20, 2005 9:39 am
by o'dium
MKJ wrote:prolly missing a codec
the demo video runs at like 15 fps though
Because we told it too
Otherwise, you can have a smooth video but 15meg, and we wanted a lot of people to see this.
I'll put together a new video later when i get back though.
PPL has changed a lot since this video. Bugs have been fixed, angles have been changes and normal mapping now works like it should.