Quake 4 Community Map Pak Contest
Posted: Thu Dec 21, 2006 6:27 am
id Software is pleased to announce that we are holding a Quake 4 mapping contest! Quake community mappers have shown amazing talent and innovation and we would like to recognize those talents and challenge them to show us what they can do.
Community Map Pak Contest
Prizes:
* Winning participants will have their map included in an official community map pak released by id.
Basic Rules:
* Maps must be submitted by their author and be of their own design.
* Maps may not use custom textures or models.
How are the maps being judged?
* Maps will be judged on their playability, performance, atmosphere, originality, technical quality, gametype flexibility and file size efficiency.
How many maps will be included?
* 8-12 maps will be selected, spanning multiple gametypes.
What gametypes does the Q4CMP seek to include?
* We are accepting submissions that include support for any of the following gametypes: 1v1, Team Deathmatch, CTF, Arena CTF and DeadZone.
I understand custom textures cannot be used, but what about custom materials and fx files?
* You may include custom script files such as fx and material files, but you may not include or reference custom textures, models or sound files.
How many entries am I allowed to submit?
* Submit as many as you like! We are accepting both existing community maps that have already been released as well as new creations.
What format should I submit the map?
* We prefer that maps be properly packaged with their .map, .proc, .cm, .def and loadscreen screenshot files, however can accept just the .map. The maps will be repackaged for both the voting process and final Community Pak.
Who will be judging the submissions?
* You! As the deadline draws near be on the lookout for an offiicial polling station near you.
Where do you send the maps?
* Map submissions should be emailed to: syncerror@idsoftware.com
Deadlines:
* The deadline for entries is January 31st.
===============
Stayed tuned to id Software for further information, rules and regulations on the Community Map Pak Project.
Community Map Pak Contest
Prizes:
* Winning participants will have their map included in an official community map pak released by id.
Basic Rules:
* Maps must be submitted by their author and be of their own design.
* Maps may not use custom textures or models.
How are the maps being judged?
* Maps will be judged on their playability, performance, atmosphere, originality, technical quality, gametype flexibility and file size efficiency.
How many maps will be included?
* 8-12 maps will be selected, spanning multiple gametypes.
What gametypes does the Q4CMP seek to include?
* We are accepting submissions that include support for any of the following gametypes: 1v1, Team Deathmatch, CTF, Arena CTF and DeadZone.
I understand custom textures cannot be used, but what about custom materials and fx files?
* You may include custom script files such as fx and material files, but you may not include or reference custom textures, models or sound files.
How many entries am I allowed to submit?
* Submit as many as you like! We are accepting both existing community maps that have already been released as well as new creations.
What format should I submit the map?
* We prefer that maps be properly packaged with their .map, .proc, .cm, .def and loadscreen screenshot files, however can accept just the .map. The maps will be repackaged for both the voting process and final Community Pak.
Who will be judging the submissions?
* You! As the deadline draws near be on the lookout for an offiicial polling station near you.
Where do you send the maps?
* Map submissions should be emailed to: syncerror@idsoftware.com
Deadlines:
* The deadline for entries is January 31st.
===============
Stayed tuned to id Software for further information, rules and regulations on the Community Map Pak Project.