I never completed Final Fantasy VII
Posted: Wed Jan 03, 2007 10:59 pm
I never completed Final Fantasy VII. After ages reloading and doing trial and error to get the ninja girl, Tifa, she ran away again on the boat later. (You meet her in the forest by chance, literally, you might have to keep trying, then you have to say the right thing out of three three times and if you get any one wrong she runs away. The options didn't make any sense, in hindsight it could have been mis-translation, they just didn't really mean anything, they all said about the same thing, so the ony way to get it was by reloading a saved game and going and trying again, and again, until you got it) I couldn't be bothered to carry on with the game after she ran away again anyway later. Random battles, meaningless ways to get any decent people to join your party, who then just run away later, and for what? Where was the fun in it? The story? All sense of adventure was lost when one found one had no control over what happened in the game. I meant to carry on with the game sometime later, but with Gran Turismo there just wasn't the impetus. There was always progress with that; faster laptimes.
People say they cried when Aeris died; I didn't get to that bit; but what about the ninja girl? What about Tifa? How can they make her just run away and call her a thief? (Cause she steals from you when she runs away.) What a waste of a character. What an empty game. How hollow is a game when you play the good guys yet a ninja looks like it's going to join your team then just runs away from you? It was taunting you, saying, "you can have this ninja", "oh, no you can't".
It really just bored me, that game. The random battles, how the battles were done, I'd played Soul Edge and Tomb Raider FFS, and Civilization (the first game of Civilization works a bit like chess), so I was used to better battles, turn based or not. Waiting for some animation to play to see what numbers come up, for the unpteenth time, was just boring. The game was interesting at times, I wanted to see what happened next, but not that badly.
I guess I just don't like RPGs, or the way Japan does them. Eye Of The Beholder, now that did party-based battles well, and that was in real time. The Hired Guns demo was good, too. The Chaos Engine and Speedball 2, now those were games where RPG elements were done well.
All this "random battles to level up" is just no fun! Where's the gameplay in that? Where's the sense of adventure? It just breaks it up.
People say they cried when Aeris died; I didn't get to that bit; but what about the ninja girl? What about Tifa? How can they make her just run away and call her a thief? (Cause she steals from you when she runs away.) What a waste of a character. What an empty game. How hollow is a game when you play the good guys yet a ninja looks like it's going to join your team then just runs away from you? It was taunting you, saying, "you can have this ninja", "oh, no you can't".
It really just bored me, that game. The random battles, how the battles were done, I'd played Soul Edge and Tomb Raider FFS, and Civilization (the first game of Civilization works a bit like chess), so I was used to better battles, turn based or not. Waiting for some animation to play to see what numbers come up, for the unpteenth time, was just boring. The game was interesting at times, I wanted to see what happened next, but not that badly.
I guess I just don't like RPGs, or the way Japan does them. Eye Of The Beholder, now that did party-based battles well, and that was in real time. The Hired Guns demo was good, too. The Chaos Engine and Speedball 2, now those were games where RPG elements were done well.
All this "random battles to level up" is just no fun! Where's the gameplay in that? Where's the sense of adventure? It just breaks it up.
