Q4 TDM Map Alpha

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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GODLIKE
Posts: 387
Joined: Tue Nov 30, 1999 8:00 am

Q4 TDM Map Alpha

Post by GODLIKE »

I really, really don't think this map will be finished in time for the contest deadline, and I start a new job next week, but:

Please give me a little feedback on this layout for 2vs2 TDM. The map should also be okay for FFA and Duel.

Obligatory Screenshot:
http://www.kilnet.org/images/tdm1alpha.jpg

Download:
http://turkeyfiles.escapedturkey.net/qu ... 1alpha.pk4

Known Issues:

- Extremely visually displeasing: Yes, it's an Alpha, and while I've done a little putzing around with floor and wall textures to try to come up with an artistic "style" for the level, mostly at this point I'm trying to see if it flows for 2vs2.

- No clipping done yet: you WILL get hung up on the walls in hallways that have actual texture work done

- Lighting : also not done. Any lights that are in here are purely for construction purposes. Recommend trying forceambient, meanwhile.

- Vis Portals : as above.

Feedback much appreciated; I haven't much time. Or.. I have LOTS of time, depending.... :icon31:
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