GtkRadiant 1.5.0 RC1

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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maz0r
Posts: 157
Joined: Wed Apr 21, 2004 7:00 am

GtkRadiant 1.5.0 RC1

Post by maz0r »

Just wanted to inform you guys, that a new build of our beloved GtkRadiant is available. And especially the new texture browser sounds awesome. I'm currently downloading, let's see if it is worth this extra thread.

=> Windows Installer

Changes since Beta 03-02:
  • - Added bobtoolz
    - Added Nexuiz, Darkplaces, Prey and Warzow support.
    - Added support for patches in texture-painting tool.
    - Added support for loading both .ent and .def files at the same time.
    - Added strafing for the camerawindow while holding ctrl (additional forward movement can be enabled by pressing shift during strafe).
    - Added brushexport Plugin by namespace (Exports selected brushes as wavefront object, supports multiple collapse modes and a materialignore list).
    - Added sunplug (Mapcoordinator-plugin for ET) by Topsun (ET only: setting mapcoordsmins and mapcoordsmaxs in the worldspawn)
    - Added Enhanced Texturebrowser (ETB) (see http://www.map-craft.com/modules.php?name=ETB)
    - Added shaderplug, accompanies the ETB
    - Added View -> Filter -> "Invert filters/Reset filters" function
    - Added "select inside" and "select touching" (both functions now work with multiple selectionbrushes, allowing complex selection operations).
    - Option to toggle the camera window stats on/off (view --> show --> show stats).
    - Added warzow- and tremoulus-support to q3map2
    - Added new texture browser option: View -> Hide Image Missing.
    - New texture browser option: View -> Fixed Size.
    - Inverted bevel can be used with end caps
    - Camera movement speed changes. Increase speed = SHIFT+KP_PLUS, decrease speed = SHIFT+KP_MINUS. New option to link the strafe speed to camera movement speed (default: linked).
    - UFO:Alien Invasion Plugin
    - Added anisotropic view filter

    - Fixed detail brushes being turned structural when texture is set.
    - Fixed doom3 func_static with blank 'model' key being invisible.
    - Fixed crash when loading entity definitions in quake4 1.3 point release.
    - Fixed entity inspector sliders to always show
    - Several 64bit fixes
    - Fixed some hotkey collisions
    - Fixed Entity -> Ungroup
    - Fixed translucent brushes becoming invisible when selected
    - Entity names are now drawn for group entities in Doom3 and Quake 3 mode
    - Fixed "jumping" texcoords when switching to a shader with different size
Note, that it is a RC, so - maybe - you should also post your response to this original thread at SplashDamage, where I actually found it.
broar
Posts: 52
Joined: Sun Jan 21, 2007 4:44 pm

Post by broar »

- Added brushexport Plugin by namespace (Exports selected brushes as wavefront object, supports multiple collapse modes and a materialignore list).
I always wanted this. The world gets better!
Now we can collapse a set of datail brushes to a mesh.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Well, you always could do that with Q3Map2. This may just make it a little easier.

I'm going to try out this new release.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Post by Kat »

It's worth looking at, they've done a few things generally that seem to have made it much easier to use thatn before, definately a better alternative for blocking out Q4 stuff that's for sure.
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
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