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The tower - almost 12,000 downloads
Posted: Wed Jan 24, 2007 3:51 am
by Giraffe }{unter
http://www.planetquake3.net/download.ph ... d&lid=1930
I was cleaning out my webspace and found a link to this video, ahh the memories

*LoL!*
Posted: Wed Jan 24, 2007 4:35 am
by PieceMaker
Hahaha!
Damn that was a fun.
Seems like to day is bringing back some old time memories.
Thanks Giraffe }{unter!

-:icon14:
Posted: Wed Jan 24, 2007 4:38 am
by SOAPboy
Man that was good times. We totally had that shit

Posted: Wed Jan 24, 2007 5:19 am
by Scourge
That was definately fun.
Btw, my mirror link on your page is no longer valid. Here is where I've been keeping it since.
http://www.jwivie.com/q3wtower01-04.avi
Posted: Wed Jan 24, 2007 6:08 am
by Underpants?
:ol: you schmucks wasted how much time on that?
Posted: Wed Jan 24, 2007 6:39 am
by Transient
I was at the top! :icon32:
Posted: Wed Jan 24, 2007 7:14 am
by mjrpes
i had an awesome sign up page

:icon9::icon14:
Posted: Wed Jan 24, 2007 4:44 pm
by Duhard
noob stuff...here's how it ended...you guessed it noobs, the total package came out on top..jellus?
[lvlshot]http://cafe.rapidus.net/gira0024/Playboy.jpg[/lvlshot]
Posted: Wed Jan 24, 2007 4:52 pm
by axbaby
the music fits the video perfectly
i almost drove foo crazy with that map ... i made a lot of noob mistakes on construction and i also had a bitch of a time trying to light it.
>q3tower map<
http://www.zen16052.zen.co.uk/maps/q3tower.zip
it was a lot of fun making the map and trying for the record .. too bad we couldn't get just a few more players to toe the line.
i show the video to all my freinds when they ask what my hobbies are.
Posted: Wed Jan 24, 2007 5:10 pm
by losCHUNK
lol, i was there somewhere... good for a giggle just a shame we couldnt get more conns than the limit
Posted: Wed Jan 24, 2007 5:25 pm
by Survivor
axbaby wrote:the music fits the video perfectly
i almost drove foo crazy with that map ... i made a lot of noob mistakes on construction and i also had a bitch of a time trying to light it.
>q3tower map<
http://www.zen16052.zen.co.uk/maps/q3tower.zip
it was a lot of fun making the map and trying for the record .. too bad we couldn't get just a few more players to toe the line.
i show the video to all my freinds when they ask what my hobbies are.
Think scourge has a slightly better balanced version of it on his webspace.
http://members.cox.net/jwivie4/q3tower.zip
Posted: Wed Jan 24, 2007 5:32 pm
by SOAPboy
Duhard wrote:noob stuff...here's how it ended...you guessed it noobs, the total package came out on top..jellus?
[lvlshot]http://cafe.rapidus.net/gira0024/Playboy.jpg[/lvlshot]
Yet, you never 1v1ed me

Posted: Wed Jan 24, 2007 6:03 pm
by vesp
haha, man that was a while ago

Pretty sure that was back on 56k for me... when it all started going mental my internet chugged and died

Posted: Wed Jan 24, 2007 6:16 pm
by AmIdYfReAk
that was awesome, to bad i joined late..
my computer was dieing because of it though
Posted: Wed Jan 24, 2007 6:33 pm
by Survivor
We all upgraded by then though. And isn't q3fusion legal now? We could go over 64 with that iirc.
Posted: Wed Jan 24, 2007 6:58 pm
by Transient
riddla wrote:we should do this again, 'cept betta

I don't think Q3W even has 64 active members anymore.

Posted: Wed Jan 24, 2007 7:17 pm
by dzjepp
Something like this should be piss easy to code now for some people at this board I reckon with the help of teh source
Posted: Wed Jan 24, 2007 8:06 pm
by bitWISE
dzjepp wrote:Something like this should be piss easy to code now for some people at this board I reckon with the help of teh source
I would take a stab at it if we had enough interest
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
Posted: Wed Jan 24, 2007 8:09 pm
by Fender
riddla wrote:I was attached to Fender
I just remember somehow wiggling out of the bottom spot to let Kn0wFury have the bottom.
Posted: Wed Jan 24, 2007 9:15 pm
by Survivor
bitWISE wrote:dzjepp wrote:Something like this should be piss easy to code now for some people at this board I reckon with the help of teh source
I would take a stab at it if we had enough interest
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
Well I would be up for it.
Posted: Wed Jan 24, 2007 10:47 pm
by booker
the good old days

Posted: Wed Jan 24, 2007 11:08 pm
by losCHUNK
Survivor wrote:bitWISE wrote:dzjepp wrote:Something like this should be piss easy to code now for some people at this board I reckon with the help of teh source
I would take a stab at it if we had enough interest
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
Well I would be up for it.

Posted: Wed Jan 24, 2007 11:58 pm
by AmIdYfReAk
Pfsht, there is no use asking me.. i am in 100%..
i could donate my Internet line for Voip if needed. ( 80k/sec upload max, so bitrate would be low.. but it would work )

Posted: Thu Jan 25, 2007 12:16 am
by mjrpes
bitWISE wrote:
As long as 64 is just an arbitrary limit and stuff doesn't start going apeshit when you increase the number it would be a very easy fix.
The number is declared as a constant and you can change it to whatever you want. But IIRC there were still problems beyond changing that number.
Posted: Thu Jan 25, 2007 12:21 am
by tombston3r

that was the whole reason i came here in the first place!
it was fun,but too bad that the other few people would not get on the tower!
i was only like 9th up,id do it agian!