Page 1 of 3

Starting Quake Mapping - Link Resources

Posted: Fri Feb 11, 2005 4:32 pm
by AEon
Q3W Level Editing & Modeling Link Resources


Welcome to the Quake3World Level Editing & Modeling Link Resources... Color Legend
  • Main Topics in yellow.
  • Topics in bold.
  • Sub Topics are marked in orange.
  • Important information is marked in red.

    Note: Reference Links - will *only* skip to posts = main topics, not to the actual sub topics. A limitation of phpBB.
Table of Contents

Posted: Fri Feb 11, 2005 4:33 pm
by AEon
Getting Started with Quake 3 Engine Level Editing - Essential Files:
  1. Uninstall Radiant (should you still have an old version installed)
  2. Get GtkRadiant editor
    • Current stable releases:
      :arrow: Download list for GtkRadiant.
      :arrow: If you install versions above 1.4 you will need to download the game packs, which can also be found on the Download List page linked above.

      :arrow: GtkRadiant Version 1.4
      • Install current stable version.
      • (widely used, less plug-ins though).
      or
      :arrow: Get the latest GTKradiant version that also supports DOOM 3 and Quake IV (real-time lighting):
      • Go :arrow: here to get the latest versions and the game packs for versions above 1.4

        For the latest v1.5 branch of GTKradiant development the GtkRadiant 1.5.0 Documentation will help.
      • The other supported gamepacks for Enemy Territory, Half-Life, Heretic 2, Jedi Academy, Jedi Knight 2, Quake II, Q3A/TA, Soldier of Fortune 2, Star Trek Voyager / Elite Force, and Wolfenstein, can be directly downloaded from radiant/nightly/1.5 @ idsoftware.com. The gamepacks can also be downloaded from the link above on the download list page. Visit qeradiant.com for more information.
      AEon: Note presently (2010) I am using v1.4, because the model rotation/preview works, compared to v1.2.13.
  3. Get Q3Map2 compiler
  4. Get Q3Map2Toolz front-end
    • Current stable release:
      :arrow: Get Q3Map2Toolz and install
      :arrow: Q3Map2Toolz by Hr.O not sure the version of the download
  5. Scan the rest of this thread for information and content to learn from and use.
  6. Then Start Mapping for Quake III Arena!

Feedback

Post all of your known links here in this thread to help out other mappers.
  • :arrow: Please check to make sure the link is not in the list below, *before* you post!
    :arrow: Please only post relevant information.
    :arrow: Please let us know if any of the links are dead or have new URLs.
    :arrow: Broken links are marked with ***, if you know replacement links, post them!

Posted: Fri Feb 11, 2005 4:33 pm
by AEon
General Level Editing Links


Archived Q3W Level Editing Forum Threads Architecture, Urban Exploration, and Inspiration Level Design International - German Sites FAQs Linux Macintosh Manuals Mapping Communities and General Sites Map Hosting Map Objects Map Packing Utilities Map Review Sites Miscellaneous Plug-ins
  • Bob-tools no longer available from my old site, it is by default, part of GTKRadiant 1.6 and neweer versions of radiant and spin-offs (roughrider)
Screenshot Hosting
Search Engines Sound Effects Terrain Stuff Tools Tutorials

Posted: Fri Feb 11, 2005 4:34 pm
by AEon
Modeling


Getting Started Visual Modeling of Natural Surfaces and Objects - Tools

Posted: Fri Feb 11, 2005 4:34 pm
by AEon
Textures / Shaders / Tutorials


Miscellaneous Texture/Font Items Graphics Tutorials and Texture/Shader Learning Aids Template Textures - Placeholders Community Texture Collections Texture Collections by Artist Skyboxes, Environments, Cloudscapes and Skies Photorealistic Textures Artist Download Packs - Quick Access to Textures Metal and Ore Textures Organic, Plantlife & Liquid/Gas Textures Object Textures Effect Textures

Posted: Sun Feb 13, 2005 6:24 am
by Kat
Just posted some new rock textures that you may want to add to the list above somewhere...!

http://www.quake3bits.com/htm/textures/kt_rock_6.htm

Posted: Sat Feb 19, 2005 8:48 am
by AEon
riddla wrote:
My Mapediting Favorites in a zip file
If these possibly can help to rebuild a decent sticky thread have at it:

http://www.lrctf.com/users/riddla/Q3mapediting.zip

These are just IE favs in a zip (unzip using folder names). Yeah, I know there are quite a few shortcuts pointing to threads on the old Q3W board, but I feel like the other stuff outweighs that aspect.

Thanks to slinki of our mod project (http://www.lrctf.com) for hooking me up with most all of these favs back in the day

Hope this helps out...
Myth wrote:
Consists of 106 unique textures. Samples:

ImageImage
ImageImage
ImageImage

Download: Hope & Glory - New Gothic Texture Set (2.2MB) by Myth

Posted: Wed Feb 23, 2005 3:12 pm
by redfella

Posted: Wed Mar 30, 2005 9:23 am
by MaxGaMin
Hi!
I'm a new comer here.
Thanks in advance.

This page has a great free app to generate textures quickly on and on.
I think this tex-editor is a must-have one.

http://www.imagemagick.org/

Posted: Tue Apr 12, 2005 1:18 pm
by obsidian
Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible.

Here's one mirror for those who still need his plugins:
http://www.game-editing.net/dev/sources ... thor&id=44

Posted: Thu Apr 21, 2005 2:44 am
by obsidian

Posted: Mon Apr 25, 2005 3:20 pm
by Kat
obsidian wrote:Chris Cookson's (Mojo) site's (hopefully temporarily) down so his Gmax/3dsMAX importer/exporter plugins are unaccessible.
His old 'Mojo' site is dead as it was linked to the original gmax server which died quite a while ago. GMax stuff is all now handled by TurboSquid.

Posted: Wed Jun 29, 2005 4:08 pm
by obsidian
Method's Level Design Process Tutorial

http://method.gamedesign.net/ld_process.htm

Posted: Sat Aug 20, 2005 9:47 am
by Hipshot
High res cliff and grass textures, this thread has images and replies.
http://www.quake3world.com/forum/viewtopic.php?t=8757

Posted: Tue Aug 30, 2005 10:44 am
by AEon
obsidian
You also probably need q3map_skylight.

Experiment with the sun/sunExt intensity value as well as the skylight amount value. Larger intensity values with small amount values will result in darker shadows, while smaller intensity values with greater amount values will result in lighter shadows.

I recommend the use of q3map_sunExt over normal q3map_sun for better quality of shadow edges.

Read this:
http://www.shaderlab.com/q3map2/shader_manual/apI.html
Advanced info on skybox lighting use!


Edit: Just noted the rest of the new manual (Q3Map2 Shader Manual):

http://www.shaderlab.com/q3map2/shader_ ... index.html

Totally awesome obsidian and ydnar!


Edit2: 5 new Hi-Res Skyboxes by Hipshot thread (fixed ;)):
http://www.quake3world.com/forum/viewtopic.php?t=9242

Posted: Wed Oct 26, 2005 3:16 pm
by obsidian
Method's Quake 4 Ambient Light tutorial:

http://www.gamedesign.net/node/1186

Posted: Thu Nov 03, 2005 1:54 pm
by a13n

Posted: Wed Jan 04, 2006 3:54 am
by skwas
Hi peeps,

Not sure if it is still used by anyone, but I just wanted to note that MiriX is still available through FilePlanet.
I'm not sure if it will work with D3/Q4 though, probably not.

hf,

Posted: Sun Jan 08, 2006 6:40 pm
by AEon
Advanced Skybox Tutorial by Hipshot

http://developer.valvesoftware.com/wiki ... -_Advanced

"This tutorial explains how to create more advanced skies with Terragen, in combination with Skypaint and Photoshop."

Posted: Sun Feb 12, 2006 4:28 am
by obsidian
Great plugin that installs a .dll file in your Windows system32 directory that allows you to browse through thumbnails of .tga files with Windows Explorer.

http://greggman.com/pages/thumbplug_tga.htm

Posted: Mon Jul 31, 2006 2:34 pm
by obsidian
Map hosting:
map-factory.org

Posted: Fri Nov 17, 2006 4:59 am
by a13n

Posted: Mon Dec 04, 2006 3:37 am
by a13n
roq compiler 3
http://icculus.org/homepages/riot/

Now roq creation is much, much easier than it never shuold in conjunction with ioquake3.

Posted: Sun Dec 17, 2006 2:09 am
by a13n

Posted: Mon Mar 12, 2007 1:15 am
by obsidian
O'dium's "next gen" (normal/specular/diffuse) texture creation tutorial.
http://www.quake2evolved.com/overdose/s ... exture.htm