Model scaling problem
Posted: Tue Feb 20, 2007 1:10 am
Back again, sorry if I'm spamming by making a new topic but I now have a new problem with the model I'm trying to make for Q3.
I got the verts down to about 300 for each section and did the UVing more efficiently so that everything can load up in the game. However, there are several problems:
1) my model's head floats ten feet or so above where it should be, even though the tag is right at the top of the neck
2) the texture on the torso isn't showing up (it's showing a black and white grid pattern... btw I checked my skin file and it's right)
why is the skin not showing up?
(not sure if this could be a factor but my textures are all 512 by 512... could they be too big or somehting? )
I got the verts down to about 300 for each section and did the UVing more efficiently so that everything can load up in the game. However, there are several problems:
1) my model's head floats ten feet or so above where it should be, even though the tag is right at the top of the neck
2) the texture on the torso isn't showing up (it's showing a black and white grid pattern... btw I checked my skin file and it's right)
why is the skin not showing up?
(not sure if this could be a factor but my textures are all 512 by 512... could they be too big or somehting? )