Setting health and ammo amounts and regenerating health afte

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ponygrl2
Posts: 3
Joined: Mon Mar 12, 2007 11:37 pm

Setting health and ammo amounts and regenerating health afte

Post by ponygrl2 »

I was wondering how people do this on Quake 3 Arena servers and if someone could explain to me how to do it thanks
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

try some server side cvars, i dont know these particular ones, but snoop around google or something
ponygrl2
Posts: 3
Joined: Mon Mar 12, 2007 11:37 pm

Post by ponygrl2 »

Well i did find a mod that does what i want but i guess i want to make my own mods for it if anyone could explain
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Do you happen to know the C programming language? If you don't, you might as well forget it until you do.
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

did that item placement editor cover for target_give? that might take care of the health and ammo on spawn part.
dubz
Posts: 513
Joined: Tue Sep 27, 2005 3:07 am

Post by dubz »

you can do this with http://www.excessiveplus.net
ponygrl2
Posts: 3
Joined: Mon Mar 12, 2007 11:37 pm

Post by ponygrl2 »

Misantropia I do have prior C++ Knowledge wouldn't that be of some help?
quarn
Posts: 52
Joined: Fri Feb 16, 2007 9:17 pm

Post by quarn »

I cant read your entire question but located in you OSP folder in the Q3 Directory there is a file called OSP Config Generator where you can set numerous options such as weapons and armor.
Take a look at it. If you don't have the OSP mod yet, there should be some help here in these forums.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

ponygrl2 wrote:Misantropia I do have prior C++ Knowledge wouldn't that be of some help?
It would. C is a bit like C++, with the stingy bits removed. May I suggest you check out ioquake3? It allows you to quite painlessly build both engine and gameplay mods.
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