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jump pad problems
Posted: Sat Apr 07, 2007 9:34 am
by TRINIX
yeah i been a lurker here in the fourms for quite some time, finnaly getting back into quake 3 mapping, but i am having an annoying time with these jump pads i am trying to put in!
as far as i know i am doing this right!
1st: create a trigger bush an give it Trigger_push
2nd: create an Target_location
3rd: connect the 2 using ctrl+k
here is a little screeny...
i think i am doing this right, i even looked on dm17 map an had a look see what entites they used for them an its the same as mine. what am i doing wrong?
Posted: Sat Apr 07, 2007 9:47 am
by Survivor
you want a target_position, target location is for location in (team) messages
Posted: Sat Apr 07, 2007 11:58 am
by TRINIX
think i tryed the target_position as well, an still the same problem!
edit : yeah i just tryed that agine with target_position. still get the same problem!!
Posted: Sat Apr 07, 2007 12:31 pm
by Fjoggs
try info_null or target_push
Posted: Sat Apr 07, 2007 2:36 pm
by TRINIX
i tryed that info_null after reading the info on trigger_push, still get the same problem...ill try target push now
Posted: Sat Apr 07, 2007 2:44 pm
by TRINIX
ok tryed the target_push. still dident work...getting really frustraited now. i dont think there is anything to do with gtk 1.4.0?
Posted: Sat Apr 07, 2007 2:52 pm
by 4days
trigger_push and an info_notnull - with the trigger_push targetting the info_notnull.
don't know if it's the best way to go about it but it works.
Posted: Sat Apr 07, 2007 3:34 pm
by Kaz
You're selecting the two in the wrong order, if you connect them correctly then the line connecting the two should be green, not grey.
Posted: Sat Apr 07, 2007 3:39 pm
by Survivor
Damn it Kaz. It's always the stuff that comes so natural to us that we overlook it.
Posted: Sat Apr 07, 2007 4:14 pm
by Amphetamine
Forget ctrl+k
Select your trigger_push, bring up the entity box and add the following key & value:
target
jp1
select your target_push / info_notnull, bring up the entity box and enter the following key and value:
tagetname
jp1
Job done.
Am I the only person on here that finds it quicker to just place the ent, hit n and then type the values, rather than messing around with ctrl+k?
Posted: Sat Apr 07, 2007 4:30 pm
by Silicone_Milk
Yes Amp, you are. :icon25:
But I go through the N window to make my jumppads because I'm weird anyways.
I still think my mapping would speed up if I used ctrl+k
Posted: Sat Apr 07, 2007 4:53 pm
by Fjoggs
Amphetamine wrote:Am I the only person on here that finds it quicker to just place the ent, hit n and then type the values, rather than messing around with ctrl+k?
selecting them and hit ctrl+k isn't what i'd call 'messing around' but ok :P
Posted: Sat Apr 07, 2007 5:01 pm
by Amphetamine
Well, not so bad if things are next to each other, it's quick to crtl+k then, but once you get to a point of having to move the view, then I'd drop the 1st ent, then: n target <tab> jp1 <enter> <esc> <esc>. It's quick when you're used to it, honest

Posted: Sun Apr 08, 2007 1:16 pm
by TRINIX
kaz : yeah i thought there was always a way u had to select them 1st, as always i selected the Trigger_push then info_notnull. same problem.
Amphetamine : yeah i will give your way of doing things even tho i think it takes longer to do it thta way .
Posted: Sun Apr 08, 2007 1:27 pm
by TRINIX
ok 3 cheers for kat. yeah i was not deselecting the inf0_notnull, an then hitting ctrl+k.
i am a noob

Posted: Sun Apr 08, 2007 2:11 pm
by Kammesennin
typing it in is faster once you've done it enough times... takes half a second. There is room for typos I suppose, but if you've done it enough to be that fast I guess you won't really mess up so much.
Posted: Mon Apr 09, 2007 1:44 pm
by TRINIX
yeah i know that, but i am up for as little typing as possable
thanks for all the help guys
Posted: Mon Apr 09, 2007 8:58 pm
by TRINIX
just on a random thought, is it possable to do "random" jump location from 1 jump pad?
Posted: Tue Apr 10, 2007 1:27 am
by Kaz
I believe if you connect multiple entities to it it will select one at random.
Posted: Tue Apr 10, 2007 1:28 am
by Silicone_Milk
I thought it would launch you to the first position it was connected to and ignore the others?
Posted: Fri Apr 13, 2007 11:40 pm
by TRINIX
say if the random jump pad locations worked, is it also possable to set it so say if i had 4 possable directions to go off 1 jump pad, could i team bind 2 of them to red team, an 2 to the blue team? just another crazy thought
Posted: Sat Apr 14, 2007 12:43 am
by Kaz
You might want to search for skore's electronics manual, it'd probably answer alot of your questions and give you some more ideas about what can be done with entities.

Posted: Sat Apr 14, 2007 12:45 am
by Silicone_Milk
Oh man, Skore had some nice stuff going on.
Great recommendation on the manual Kaz. I completely forgot about it.
Posted: Sat Apr 14, 2007 12:49 am
by Kaz
I did too until he mentioned "crazy thoughts" in connection with "jump pad" :P
Posted: Sat Apr 14, 2007 11:45 am
by TRINIX
oo cheers for the kat, ill go have a look into it now!