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jump pad problems

Posted: Sat Apr 07, 2007 9:34 am
by TRINIX
yeah i been a lurker here in the fourms for quite some time, finnaly getting back into quake 3 mapping, but i am having an annoying time with these jump pads i am trying to put in!
as far as i know i am doing this right!

1st: create a trigger bush an give it Trigger_push
2nd: create an Target_location
3rd: connect the 2 using ctrl+k

here is a little screeny...

Image

i think i am doing this right, i even looked on dm17 map an had a look see what entites they used for them an its the same as mine. what am i doing wrong?

Posted: Sat Apr 07, 2007 9:47 am
by Survivor
you want a target_position, target location is for location in (team) messages

Posted: Sat Apr 07, 2007 11:58 am
by TRINIX
think i tryed the target_position as well, an still the same problem!

edit : yeah i just tryed that agine with target_position. still get the same problem!!

Posted: Sat Apr 07, 2007 12:31 pm
by Fjoggs
try info_null or target_push

Posted: Sat Apr 07, 2007 2:36 pm
by TRINIX
i tryed that info_null after reading the info on trigger_push, still get the same problem...ill try target push now

Posted: Sat Apr 07, 2007 2:44 pm
by TRINIX
ok tryed the target_push. still dident work...getting really frustraited now. i dont think there is anything to do with gtk 1.4.0?

Posted: Sat Apr 07, 2007 2:52 pm
by 4days
trigger_push and an info_notnull - with the trigger_push targetting the info_notnull.

don't know if it's the best way to go about it but it works.

Posted: Sat Apr 07, 2007 3:34 pm
by Kaz
You're selecting the two in the wrong order, if you connect them correctly then the line connecting the two should be green, not grey.

Posted: Sat Apr 07, 2007 3:39 pm
by Survivor
Damn it Kaz. It's always the stuff that comes so natural to us that we overlook it.

Posted: Sat Apr 07, 2007 4:14 pm
by Amphetamine
Forget ctrl+k

Select your trigger_push, bring up the entity box and add the following key & value:

target
jp1

select your target_push / info_notnull, bring up the entity box and enter the following key and value:

tagetname
jp1

Job done.

Am I the only person on here that finds it quicker to just place the ent, hit n and then type the values, rather than messing around with ctrl+k?

Posted: Sat Apr 07, 2007 4:30 pm
by Silicone_Milk
Yes Amp, you are. :icon25:
But I go through the N window to make my jumppads because I'm weird anyways.

I still think my mapping would speed up if I used ctrl+k

Posted: Sat Apr 07, 2007 4:53 pm
by Fjoggs
Amphetamine wrote:Am I the only person on here that finds it quicker to just place the ent, hit n and then type the values, rather than messing around with ctrl+k?
selecting them and hit ctrl+k isn't what i'd call 'messing around' but ok :P

Posted: Sat Apr 07, 2007 5:01 pm
by Amphetamine
Well, not so bad if things are next to each other, it's quick to crtl+k then, but once you get to a point of having to move the view, then I'd drop the 1st ent, then: n target <tab> jp1 <enter> <esc> <esc>. It's quick when you're used to it, honest :p

Posted: Sun Apr 08, 2007 1:16 pm
by TRINIX
kaz : yeah i thought there was always a way u had to select them 1st, as always i selected the Trigger_push then info_notnull. same problem.
Amphetamine : yeah i will give your way of doing things even tho i think it takes longer to do it thta way .

Posted: Sun Apr 08, 2007 1:27 pm
by TRINIX
ok 3 cheers for kat. yeah i was not deselecting the inf0_notnull, an then hitting ctrl+k.

i am a noob :(

Posted: Sun Apr 08, 2007 2:11 pm
by Kammesennin
typing it in is faster once you've done it enough times... takes half a second. There is room for typos I suppose, but if you've done it enough to be that fast I guess you won't really mess up so much.

Posted: Mon Apr 09, 2007 1:44 pm
by TRINIX
yeah i know that, but i am up for as little typing as possable :D

thanks for all the help guys

Posted: Mon Apr 09, 2007 8:58 pm
by TRINIX
just on a random thought, is it possable to do "random" jump location from 1 jump pad?

Posted: Tue Apr 10, 2007 1:27 am
by Kaz
I believe if you connect multiple entities to it it will select one at random.

Posted: Tue Apr 10, 2007 1:28 am
by Silicone_Milk
I thought it would launch you to the first position it was connected to and ignore the others?

Posted: Fri Apr 13, 2007 11:40 pm
by TRINIX
say if the random jump pad locations worked, is it also possable to set it so say if i had 4 possable directions to go off 1 jump pad, could i team bind 2 of them to red team, an 2 to the blue team? just another crazy thought

Posted: Sat Apr 14, 2007 12:43 am
by Kaz
You might want to search for skore's electronics manual, it'd probably answer alot of your questions and give you some more ideas about what can be done with entities. :)

Posted: Sat Apr 14, 2007 12:45 am
by Silicone_Milk
Oh man, Skore had some nice stuff going on.
Great recommendation on the manual Kaz. I completely forgot about it.

Posted: Sat Apr 14, 2007 12:49 am
by Kaz
I did too until he mentioned "crazy thoughts" in connection with "jump pad" :P

Posted: Sat Apr 14, 2007 11:45 am
by TRINIX
oo cheers for the kat, ill go have a look into it now!