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Quake 3 Arena Audio issue

Posted: Wed May 02, 2007 1:13 am
by Malignis
Hey, Whenever I try to run Quake III Arena, the sound is out of sync with the game, for instance when I fire a weapon, it takes about 3 seconds for the gunshot to play. Even in the menu, when I click a button, it takes a few seconds to play. Any ideas on what this could be?

Posted: Wed May 02, 2007 3:47 am
by ^misantropia^
Probably a driver issue, so you might want to check the manufacturer's website for an updated version.

When that isn't an option, you could try increasing the s_mixahead and s_mixprestep cvars and see how far that gets you.

PS: I take it you've upgraded to PR 1.32c?

Posted: Wed May 02, 2007 5:48 pm
by Malignis
What is PR 1.32c?

I will try messing with those commands and see if that helps.

EDIT: the commands dont seem to help at all. I cant update the drivers for my soundcard as they are system onboard, and the manufacturer does not offer drivers.

Posted: Wed May 02, 2007 5:49 pm
by Foo
Pr is Point Release (fancy name for a patch)

1.32c is the latest Point Release for Quake 3.

Posted: Wed May 02, 2007 6:12 pm
by Malignis
Anyway I can check my current version?

oh, and I just got the latest drivers, but they dont seem to help at all.

I do have 1.32c

Posted: Wed May 02, 2007 6:22 pm
by Foo
Load the game, press the key below ESC to bring up the console, check the bottom-right of the console for your current version number.

Posted: Wed May 02, 2007 6:28 pm
by Malignis
Confirmed, I AM running 1.32c

Posted: Wed May 02, 2007 6:29 pm
by Foo
Okiedokie. Can we get an ID on the sound chipset you're using on your motherboard?

It should tell you in device manager.

Hard to believe there's no drivers for them, but I guess its possible.

Posted: Wed May 02, 2007 6:35 pm
by Malignis
I did manage to get a download of the drivers from dell.

It's a SigmaTel Audio version 5.10.5067.0

Posted: Wed May 02, 2007 6:39 pm
by Foo
There's a few different flavours of sigmatel devices mostly based around the ubiquitous AC97 chipset. But if you've got the latest dell drivers and they've installed OK I'M at a loss for a solution on this one :(

Posted: Sat May 05, 2007 6:53 pm
by Malignis
I found the problem! I noticed that quake 3 was not the only program that experienced this problem, then remembered I had recently played the PC version of Second Sight, for which I had to turn off my hardware acceleration for my audio card (The game has problems with onboard cards, If you dont turn off HA, it plays the audio super fast and high pitched.) I just forgot to set it back on when I was done. Set HA back to full, and now quake 3 runs fine, along with all the other programs experiencing the issue.