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Q3 Network Packet format?

Posted: Wed May 09, 2007 2:25 am
by elentirmo
Hi
Does anyone know the structure of a network packet during a multiplayer session? I'm doing a project where I want to automate incoming network traffic to a Q3 client, i.e. send out UDP packets with player positions and so on, and I cant find a reference to the structure of the network data. Rather than deduce it from the source, I thought someone might already have documented it.

cheers

Posted: Wed May 09, 2007 4:44 pm
by ^misantropia^
No one has so far, I'm afraid. There is a file on iD's FTP server (which seems to be down ATM) that documents the initial handshake but that's about it.

However, if you have any questions regarding the source, don't hesitate to ask them.