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Bright walls q3

Posted: Thu May 10, 2007 9:01 pm
by Killinator
Im pretty sure that there is a way to make the walls bright while you are playing but i do not remember the code you use in console
I AM NOT looking to make the screen brighter. just the walls, floor!!!

Posted: Thu May 10, 2007 9:09 pm
by menkent
r_mapoverbrightbits
r_gamma

try those

Posted: Thu May 10, 2007 9:37 pm
by Killinator
sorry dude those make the screen brighter
i just want the walls

Posted: Thu May 10, 2007 9:40 pm
by +JuggerNaut+
why exactly do you want to do this?

Posted: Thu May 10, 2007 9:45 pm
by Killinator
CUZ its amazing
this guy thru q3 showed me the code long ago
but i obviously forgot
there are like no shadows nothing is dark
its easy to see everything and campers die quicker ;)

Posted: Thu May 10, 2007 9:50 pm
by +JuggerNaut+
how about changing the enemy's character/color to see them better? i've always liked the game pretty much the default lighting because it sets a mood. so romantic.

Posted: Thu May 10, 2007 9:55 pm
by Killinator
...
change the enemy's color?
well i dunno how ud do that

Posted: Thu May 10, 2007 9:57 pm
by menkent

Code: Select all

seta r_gamma "2"
seta r_dynamicLight "0"
seta r_drawSun "0"
seta r_fastsky  "0"
seta r_ignoreGLErrors  "1"
seta r_flares  "0"
seta r_smp  "0"
seta r_vertexLight  "1"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_texturebits  "0"
seta r_detailtextures  "0"
seta r_picmip  "5"
seta r_ext_gamma_control  "0"
seta r_fullbright "0"
seta r_mapOverBrightBits "3"
seta r_intensity "1.6"
seta r_ambientScale "0.5"
seta r_lightmap   "0"
fool around with those

Posted: Thu May 10, 2007 9:59 pm
by menkent
as for enemy model settings, try this in cpma

Code: Select all

seta enemyModel  "keel/pm"
seta cg_enemyModel "keel/pm"
seta cg_forcemodel 1
seta cg_forceenemymodel 1
seta cg_enemyColors "0iii"

Posted: Thu May 10, 2007 10:00 pm
by Killinator
...ill try
thanks!

Posted: Fri May 11, 2007 1:28 am
by dubz
r_picmip 10 and above is what your looking for or r_fullbright which makes all walls white

Posted: Fri May 11, 2007 4:48 am
by leilei
hah you guys have aids

Posted: Fri May 11, 2007 5:27 am
by menkent
r_picmip above 3 (i think... maybe 5) is restricted by pb, so it won't work on most servers anyway.
not sure about fullbright. never tried it in q3.

Posted: Fri May 11, 2007 9:41 am
by MKJ
r_fullbright 1
vid_restart

Posted: Fri May 11, 2007 12:29 pm
by Killinator
beautiful
fullbright is amazing thank you!

Posted: Fri May 11, 2007 3:23 pm
by dubz
menkent wrote:r_picmip above 3 (i think... maybe 5) is restricted by pb, so it won't work on most servers anyway.
not sure about fullbright. never tried it in q3.


most servers run without pb, some still have it, and there are a few of thoose with stupid fucking admins, that set your fps, maxpackets etc... automaticly so its fucking with your cfg and you dont even know.

Posted: Fri May 11, 2007 7:56 pm
by Kammesennin
sounded like he was looking for r_lightmap 1

Posted: Fri May 11, 2007 9:49 pm
by Killinator
k yeah i was looking for /r_lightmap 1
om done i dont need no more help
capiche?
i stopped watching this topic