Q3A: alpha of spirit3ctf1 - Adding Fuel to the Fire
Posted: Sat May 12, 2007 2:30 pm
Here's the alpha of my first CTF map for q3a.
Hope some of you find the time to give it a try and comment on the usual things. I'm especially interested on whether the flag rooms are to hard/to easy to defend and other gameplay aspects like that because it's my first CTF map ever.
I tested the map against bots in CPMA and vq3 with different numbers of bots and gameplay varies dramatically between vq3 and CPMA (mainly because the vq3 bots don't do strafejumps). CPMA bots do much better in general but tend to take a hot bath more often.
It's an alpha, so no details, no lighting, ~ 3 textures, very ugly.
Here's a screenshot anyways:

Those of you who dare to look at more screenies or want to have a look at the readme before downloading can do so >here<.
Download link :
> get spirit3ctf1-alpha2 < (300kB).
OLD download link, still here for the demo posted below only:
> get spirit3ctf1-alpha1 < (300kB).
Bot file is included of course.
Concerns so far:
* Should I remove REGEN?
* REGEN is too close to RA
* is there too much armor in CPMA (due to the added JAs), should the JA near RL be removed or moved up to where LG is?
* bots have strong preference of using the path on the middle level
* think about moving LG to the other side of the launchpads (where +25H is atm)
Hope some of you find the time to give it a try and comment on the usual things. I'm especially interested on whether the flag rooms are to hard/to easy to defend and other gameplay aspects like that because it's my first CTF map ever.
I tested the map against bots in CPMA and vq3 with different numbers of bots and gameplay varies dramatically between vq3 and CPMA (mainly because the vq3 bots don't do strafejumps). CPMA bots do much better in general but tend to take a hot bath more often.
It's an alpha, so no details, no lighting, ~ 3 textures, very ugly.
Here's a screenshot anyways:

Those of you who dare to look at more screenies or want to have a look at the readme before downloading can do so >here<.
Download link :
> get spirit3ctf1-alpha2 < (300kB).
OLD download link, still here for the demo posted below only:
> get spirit3ctf1-alpha1 < (300kB).
Bot file is included of course.
Concerns so far:
* Should I remove REGEN?
* REGEN is too close to RA
* is there too much armor in CPMA (due to the added JAs), should the JA near RL be removed or moved up to where LG is?
* bots have strong preference of using the path on the middle level
* think about moving LG to the other side of the launchpads (where +25H is atm)