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Help With Quake 3 Server

Posted: Sat May 19, 2007 5:19 pm
by Lord Kram
Hey guys I have a question
Ive set up my own sever with Q3ASC with loads of maps on a cycle, and with automatic bots.
Question is, with only bots in the game, when the frag limit is reached, normally the next map in the list should automatically start, but it doesnt?
Anyone know why this is and how to change the config so it changes to the next map by itself?
The only way I can get it to the next map atm, is going into the game myself, and clicking to say "READY"

Posted: Sat May 19, 2007 6:38 pm
by ^misantropia^

Posted: Sat May 19, 2007 7:18 pm
by Lord Kram
Thanks, but how do I use this?

Posted: Sun May 20, 2007 9:21 am
by ^misantropia^
The sad fact is you don't. It's a known bug in vanilla Q3 and the patch yours truly submitted to the ioquake3 people, has yet to be accepted

Posted: Sun May 20, 2007 2:17 pm
by D'Artagnan
It's not very important if maps change or not if nobody plays...if the maps change when there real people on the server, don't worry about the rest...

Posted: Sun May 20, 2007 3:24 pm
by MKJ
D'Artagnan wrote:It's not very important if maps change or not if nobody plays...if the maps change when there real people on the server, don't worry about the rest...
perhaps. its annoying though if you connect to a server because its playing q3dm7 and when you arrive, it nextmaps to q3tourney4 or whatever.

Posted: Sun May 20, 2007 3:52 pm
by Lord Kram
I wanted to create a rotating maps server with bots/human players so I can retrieve the stats from each game, and upload them to my site.
I dont mind at all if its only bots playing as I'd still upload the stats anyway, is there nothing I can add to my config file to fix this problem above?

Posted: Sun May 20, 2007 3:56 pm
by ^misantropia^
Nope.

Posted: Sun May 20, 2007 4:14 pm
by Lieutenant Dan
I've wondered this for a while too..

:(