Q3 Bot Compiles
Posted: Sun May 27, 2007 7:20 pm
Hi guys, got a couple of questions if you have time?
1) Is there a point where bot clip becomes more processor intensive then a peformance enhancer?
2) Whats the best way of clipping general geometry? I haven't mapped with Quake 3 for about 4 years so I may be a bit behind times. I'm using full clip at the moment, but I remember reading somewhere that its best to make your own shader with "new" surfparms?
3) Has anyone actually made good use of the bump / normal feature on Quake 3 maps, I know its kind of a hack but has anyone had any joy?
1) Is there a point where bot clip becomes more processor intensive then a peformance enhancer?
2) Whats the best way of clipping general geometry? I haven't mapped with Quake 3 for about 4 years so I may be a bit behind times. I'm using full clip at the moment, but I remember reading somewhere that its best to make your own shader with "new" surfparms?
3) Has anyone actually made good use of the bump / normal feature on Quake 3 maps, I know its kind of a hack but has anyone had any joy?