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HELP Need movie help!

Posted: Sun Jun 17, 2007 5:47 pm
by vman
I'm making a movie, or rather a series of small episodes, on quake, not a demo or anything like that. I've seen trailers for quake movies that had perfect recordings as if they had a camera man with them on a chopper or something. I tried recording with hypercam on spectator mode but it's way too difficult and doesn't look good anyway. Does anybody know a program or something I could use that would work better? (I'm trying to get it to look like the Red Vs. Blue shows did)

Posted: Sun Jun 17, 2007 7:09 pm
by AmIdYfReAk

Posted: Sun Jun 17, 2007 7:28 pm
by vman
Any way I can stop the game from showing me a player's name every time I point at them with the spectator?

Posted: Sun Jun 17, 2007 7:55 pm
by Foo
At the console, \cg_centertime 0

Posted: Sun Jun 17, 2007 9:22 pm
by ForM
If one was to ask, Im sure you could be directed to such a tool here http://www.overdrivepc.com/forum/forumdisplay.php?f=12

I forget what it was called but I used it and its very versatile.


And you still have to do all the stuff in amidy's post.

I forgot to add that the Mod Defrag has some good stuff as per camera scripting. Takes a little bit of reading and some experimentation to get what you want. All the answers are in the readme.docs

From Defrag Mod........

===============================================
Camera modes

08. DemoCam
-----------
- Autochase Cam: gives cinematic-type camming movements automatically
- Other Player Tracking: allows democams to track any player (df_mp_TrackPlayerNum) in a demo. (if player is in PVS)
- Sequencing: allows automated cam2cam sequencing of cameras, transition speeds, and camera modes.
- Offsetting: allows camera position, angles, and radius offsetting. (allowing cam rolls, curved cam paths, etc.)
- Auto cg_thirdperson 0/1 switching for ease-of-use, based on df_demos_CameraMode selected.
- Unlocked thirdperson pitch angles (df_demos_UnlockThirdpersonPitch) - allows full overhead view.
- PVS check. (uses df_ghosts_CheckPVS)
- Fix: cam2cam transitions now work when cl_avidemo is on. (fixed timing issues)
- Fix: cam2cam transition code adjustment - allows for panning. (for cam changes without position changes).

=================================================

You should check it out. Version 1.91

Link http://defrag.planetquake.gamespy.com/

Click the French Mirror as Fileplanet still sux.

Posted: Sun Jun 17, 2007 10:19 pm
by vman
what was \cg_centertime 0 suposed to do? it didn't help

* ponders *

Posted: Tue Jun 19, 2007 12:14 am
by PieceMaker
Quake Video Maker might be able to help you in this process. Maybe not all of what
you need but ForM already pointed you in the best place to ask.

Posted: Tue Jun 19, 2007 12:32 am
by FragaGeddon
vman wrote:what was \cg_centertime 0 suposed to do? it didn't help
You have to enable cheats to use that command.

Posted: Tue Jun 19, 2007 1:32 am
by vman
I did it still didnt do anything