Modding in q3 based games
Posted: Tue Jun 19, 2007 11:50 am
Hi all,
I have a question that must be easy for you, but it is hard for me lol.
I play ctf in Jedi Outcast 1.02 (jkII), a q3 based game ,which represents a small community (few hundreds players around the world maximum),and we are used to play it without force, without weapons, with saber only.
So, I'm wondering how it would be possible to create a mod in which there could be the saber and the rocket launcher, with self damage lowered or disabled for the Rocket Launcher so it could be used for jumps and boosts.
As q3a community is far bigger than jk2, I guess there must be some really good modders who could give me some advice on how to proceed, since I have not found the game sources and I don't know anything in modding :/
In case, I have few knowledge about C programming, and I think it must be coded in C as q3 sources.
Is it something linked to C code, or could that be done easily in an other way ?
Thank you for the ones who could gimme some help.
Hf ++
EDIT : I posted this on "level editing " forums aswell
Ill try to be more accurate on my question :
I'd like to know what are the main steps for :
-Adding one weapon and not all of them.
-Modifying the Self damage ( called Swash damage ??)
And then how to implement it : Compiling issue, or a simple .pk3 to add in base directory, for clients or server also ?
Ty for any help, im lost :/
hf ++
I have a question that must be easy for you, but it is hard for me lol.
I play ctf in Jedi Outcast 1.02 (jkII), a q3 based game ,which represents a small community (few hundreds players around the world maximum),and we are used to play it without force, without weapons, with saber only.
So, I'm wondering how it would be possible to create a mod in which there could be the saber and the rocket launcher, with self damage lowered or disabled for the Rocket Launcher so it could be used for jumps and boosts.
As q3a community is far bigger than jk2, I guess there must be some really good modders who could give me some advice on how to proceed, since I have not found the game sources and I don't know anything in modding :/
In case, I have few knowledge about C programming, and I think it must be coded in C as q3 sources.
Is it something linked to C code, or could that be done easily in an other way ?
Thank you for the ones who could gimme some help.
Hf ++
EDIT : I posted this on "level editing " forums aswell
Ill try to be more accurate on my question :
I'd like to know what are the main steps for :
-Adding one weapon and not all of them.
-Modifying the Self damage ( called Swash damage ??)
And then how to implement it : Compiling issue, or a simple .pk3 to add in base directory, for clients or server also ?
Ty for any help, im lost :/
hf ++