efficiency of palleted 8-bit pcx texture
Posted: Sat Jun 30, 2007 12:19 pm
This might be a silly question to ask but,
1. "Does palleted 8-bit pcx texture do more good than tga in terms of efficiency(speed gain and memory usage)?"
in other words
2. "Is pcx internally treated like a tga, just as jpg is so?"
and
3. "If one is going to use a flat colored texture, which is more efficient, $whiteimage+rgbGen const or palleted pcx?"
Thanks in advance.
1. "Does palleted 8-bit pcx texture do more good than tga in terms of efficiency(speed gain and memory usage)?"
in other words
2. "Is pcx internally treated like a tga, just as jpg is so?"
and
3. "If one is going to use a flat colored texture, which is more efficient, $whiteimage+rgbGen const or palleted pcx?"
Thanks in advance.