Quake 3 Collision Detection
Posted: Thu Jul 19, 2007 11:10 pm
This may sound like a really silly question, but....does q3 have some collision detection problems?
reason im asking is, im using 1.16n, but want to move to 1.32. before i do, i want to know if my game half-decent or not. troible is, with 1.16n, i think a lot of my shots should frag or at least damage, but they dont.
example, and most obvious is rocketry. i can fire a rocket at someone running straight for me. it will hit the floor/wall behind them, when they have run past it in "transit". trouble is, my opponent will have appeared to run right through said rocket.
my first thought was, f**K, is it possible for a rocket to go between a character's legs? cant be, as the hitbox stays the same, and splash damage can be caused by landing a rocket at someone's feet.
how is it possible that this appears? i have decent spec comp, good connection/ping, reasonable config.....anyone any thoughts?
reason im asking is, im using 1.16n, but want to move to 1.32. before i do, i want to know if my game half-decent or not. troible is, with 1.16n, i think a lot of my shots should frag or at least damage, but they dont.
example, and most obvious is rocketry. i can fire a rocket at someone running straight for me. it will hit the floor/wall behind them, when they have run past it in "transit". trouble is, my opponent will have appeared to run right through said rocket.
my first thought was, f**K, is it possible for a rocket to go between a character's legs? cant be, as the hitbox stays the same, and splash damage can be caused by landing a rocket at someone's feet.
how is it possible that this appears? i have decent spec comp, good connection/ping, reasonable config.....anyone any thoughts?