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No textures in Quake 1 after compile.
Posted: Thu Aug 09, 2007 3:59 am
by Pectabyte
So i've been using Wally's texturing tool to make textures for my Quake 1 maps. I made a .wad file of all of my textures and when put in the ID1 directory in quake GTK Radiant 1.5 can load them into the texture viewer and I can paint all my lovely brushes... After I compile, however, my level is texturless. I read somewhere that Quake one bakes the textures right into the .bsp file. So what gives? Why do I only get the Error textures?
BTW here is Wally's texture tool:
http://www.telefragged.com/wally/index.shtml
Re: No textures in Quake 1 after compile.
Posted: Thu Aug 09, 2007 12:20 pm
by dichtfux
I've got the textures in a .wad-file (it's called quake101.wad, don't remember where I got it from, maybe from the nQuake website or something). For the textures to work in-game, you need to reference the wad file in the worldspawn entity of your map.
key: "wad"
value: "quake101.wad"
Make sure to place the wad containing the textures in $quake1/id1/. Replace "quake101.wad" with the name of your wad file. Several files may be listed, forgot about the seperator though (it's most likely ";", "," or simply " ").
Don't know whether that's the only possibility, but it's easy and works.
Re: No textures in Quake 1 after compile.
Posted: Thu Aug 09, 2007 8:08 pm
by Pectabyte
So after I do that and compile I no longer need the .wad file? I mean it will compile the textures stright to the .bsp so i dont have to put them in the .pak?
Re: No textures in Quake 1 after compile.
Posted: Fri Aug 10, 2007 7:11 am
by Pectabyte
Okay I did that and it worked. The only problem now is everything is really white. I looks like it lost its color saturation and only has greyscale. I think its a pallet issue. How do I fix this?