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Quake 1 water

Posted: Tue Aug 14, 2007 10:40 pm
by Pectabyte
How do you create water for Quake 1 in Radiant? since it odesnt use the Q3 shader engine i have no idea what to do.

Re: Quake 1 water

Posted: Tue Aug 14, 2007 10:42 pm
by Grenader
Isn't it a surface flag?

Re: Quake 1 water

Posted: Wed Aug 15, 2007 12:40 am
by Pectabyte
I found a tutorial that said putting a "!" infront of the name of the texture would change it to a water brush but it doesnt seem to work.