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Quake 1 Dev
Posted: Mon Aug 20, 2007 8:10 am
by Pectabyte
Are there any Quake 1 development communities out there that anyone knows of? I am trying to do some work with the Quake 1 engine and this defiantly doesn't seem like the place to ask my questions.
Re: Quake 1 Dev
Posted: Mon Aug 20, 2007 11:28 am
by Lukin
Re: Quake 1 Dev
Posted: Mon Aug 20, 2007 12:43 pm
by Shallow
Pro tip: Do not start new threads on func_msgboard, it isn't a regular forum. Ask in their Mapping Help thread.
Re: Quake 1 Dev
Posted: Mon Aug 20, 2007 1:36 pm
by dichtfux
Pro tip 2: Do not kill yourself because you don't understand the structure of that site.
Re: Quake 1 Dev
Posted: Mon Aug 20, 2007 7:03 pm
by Pectabyte
Hmmm. I've posted there before but that site is kinda dead. Any others?
Re: Quake 1 Dev
Posted: Mon Aug 20, 2007 8:51 pm
by Foo
dichtfux wrote:you don't understand the structure of that site.
It's very much alive, I assure you.
Re: Quake 1 Dev
Posted: Tue Aug 28, 2007 8:48 pm
by Bl1tz
What's your question?

Re: Quake 1 Dev
Posted: Fri Aug 31, 2007 6:04 am
by g0th-
heh judging by the posts I belive func_messageboard is some kind of secret society

Re: Quake 1 Dev
Posted: Sat Sep 01, 2007 5:01 am
by leilei
func_messageboard sucks and a bunch of arcane mapping elitists.
If you're into coding and anything else, try
http://inside3d.com
Re: Quake 1 Dev
Posted: Sat Sep 01, 2007 11:09 pm
by pjw
leilei wrote:func_messageboard sucks and a bunch of arcane mapping elitists.
If you're into coding and anything else, try
http://inside3d.com
Well. You're wrong. I'm a member there and am far from an elitist.
Nice job on the hatin' though.
Re: Quake 1 Dev
Posted: Sun Sep 02, 2007 12:04 am
by dichtfux
He most likely thinks it was elitist 'cause he doesn't understand the structure of that site.

Re: Quake 1 Dev
Posted: Mon Oct 01, 2007 4:13 pm
by Zombie13
leilei wrote:func_messageboard sucks and a bunch of arcane mapping elitists.
If you're into coding and anything else, try
http://inside3d.com
That's why it's good, because it keeps arseholes like you out.
Re: Quake 1 Dev
Posted: Mon Oct 01, 2007 5:56 pm
by Foo
leilei wrote:func_messageboard sucks and a bunch of arcane mapping elitists.
If you're into coding and anything else, try
http://inside3d.com
Not embracing nude gay gargoyle porn mods doesn't make you elitist.
Re: Quake 1 Dev
Posted: Mon Oct 01, 2007 9:32 pm
by dichtfux
lmao, I'm 1337!
Re: Quake 1 Dev
Posted: Thu Oct 11, 2007 8:00 pm
by Castle
Lately I have been a little more interested in doing some quake 1 DM or single player maps just for kicks.. Only problem is that I doubt anyone would play it!
Seriously I haven't had much drive to even update my site in a long time simply because I never got any feedback on my last level and a whopping 12 downloads in a month!
Oddly enough I have a version of GTK all set up and running and can compile quake 1 stuff right now.
I am interested in doing another community project but man the small amount of interest with my last project felt like a kick in the chest.....
I suppose thats what I get for venturing out of the quake universe
Think if I made some quake 1 stuff more than 12 people would download it?
Re: Quake 1 Dev
Posted: Thu Oct 11, 2007 8:58 pm
by Fjoggs
The quake1 scene is prolly more active then the quake3 one.
Re: Quake 1 Dev
Posted: Fri Oct 12, 2007 9:24 am
by dichtfux
Wasn't his last project a q4 map? If you put your q3 maps on LvL, you'll get a lot more than 12 downloads/month, btw.
Feedback is another thing, though.
Re: Quake 1 Dev
Posted: Fri Oct 12, 2007 6:58 pm
by Castle
dichtfux wrote:Wasn't his last project a q4 map? If you put your q3 maps on LvL, you'll get a lot more than 12 downloads/month, btw.
Feedback is another thing, though.
ah no my last level was a UT2004 map.
Did all of my own static meshes and such.
actually on this topic I got word that the UT3 demo is out.
I think I might be updating my site again soon and get prepped up for UT3 action.
You know it will have some kind of community for at least a couple weeks before people get bored!
hahaha