RtCW for Linux freezes up (sound-related)
Posted: Sun Sep 09, 2007 9:38 pm
I recently decided to play through the RtCW single player campaign again (I never finished it). It was all smooth sailing... until I got to the catacombs. For some reason, it keeps freezing up whenever the flame sound from the flamethrower plays (usually after a few seconds). The audio loops continuously and I have to switch to another X display to kill the game. I haven't tested multiplayer, but I imagine that the same thing might happen there. I'm using id's latest 1.41 patch for rtcw.
I'm not sure where else to go with this problem, so here I am. I may well end up finishing the game with wine and the Windows exe, but I'd rather not.
Here are some details about my system. If anything else is needed, let me know:
Athlon X2 2.4Ghz, 2GB DDR2, GF 7950GT, Audigy2 ZS (onboard Intel HDA ALC888)
64-Bit Debian Linux unstable
Kernel 2.6.22-rc6-mm1
Sound Driver: ALSA v1.0.14 with OSS emulation
32-bit libs (Debian package versions):
libc6-i386 2.6.1-2
ia32-libs 2.1
libstdc++2.10-glibc2.2 2.95.4-27
I'm not sure where else to go with this problem, so here I am. I may well end up finishing the game with wine and the Windows exe, but I'd rather not.
Here are some details about my system. If anything else is needed, let me know:
Athlon X2 2.4Ghz, 2GB DDR2, GF 7950GT, Audigy2 ZS (onboard Intel HDA ALC888)
64-Bit Debian Linux unstable
Kernel 2.6.22-rc6-mm1
Sound Driver: ALSA v1.0.14 with OSS emulation
32-bit libs (Debian package versions):
libc6-i386 2.6.1-2
ia32-libs 2.1
libstdc++2.10-glibc2.2 2.95.4-27