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Rotating a MD3 Model
Posted: Wed Sep 19, 2007 7:38 am
by Landix
Huhu,
i have a few models they want not rotate.
Wepons and items armor shard etc. are rotating.
How can i rotate an md3 in the code or
where i find the code for rotating a model?
i look in g_weapon.c and cg_wepaon.c, but i did not find something for the rotate.
func_rotate are not working in gtk Radiant 1.4
Re: Rotating a MD3 Model
Posted: Wed Sep 19, 2007 1:40 pm
by Landix
I am not @ home but must i use:
"model2" with the func_rotate and then the model will rotate in the map!?
yes?
no?
maybe move this thing in the mapping forum!?
Re: Rotating a MD3 Model
Posted: Wed Sep 19, 2007 2:33 pm
by ^misantropia^
Landix wrote:yes?
Yes.

Re: Rotating a MD3 Model
Posted: Wed Sep 19, 2007 2:44 pm
by Landix
Thx a lot!
Re: Rotating a MD3 Model
Posted: Thu Sep 20, 2007 7:26 am
by Landix
Here is the solution:
http://www.q3geoball.quakeit.de/loads/rotate.wmv
(save targe as)
Here is the tutorial:
Make a brush with a origin brush inside make them both selected
to a "func_rotate".
press "n" and setup the keys
"key" = model2
"value" = path/to/the/model.md3
you can set the speed with "key" "speed" "value 0-100" is good
the model should be bigger then the brush, looks better.
good, right?
Re: Rotating a MD3 Model
Posted: Mon Mar 03, 2008 1:21 am
by Nanoko
Does this mean Geoball is no longer cancelled?

Re: Rotating a MD3 Model
Posted: Wed Apr 30, 2008 4:48 am
by Landix
The Game is over, i did not found a coder to finish this.
Another guy want to finish the game, but he failed,because of did not find a coder,too.
So i on my own spend 200 bucks for a 3DGS License.
I will finish a BallGame

!
The new Name is BallBalo here are some shots:
http://www.ballbalo.quakeit.de
And i got newton physics for that....
So i am sorry for the quake3engine, but i must finish a ballgame :=)
I miss you all!

Re: Rotating a MD3 Model
Posted: Wed Apr 30, 2008 11:43 am
by ^misantropia^
Aww, it's a shame. I liked how your mod was coming along, Landix.

Re: Rotating a MD3 Model
Posted: Mon May 12, 2008 7:31 am
by Cooldown
:(
Re: Rotating a MD3 Model
Posted: Thu Sep 11, 2008 6:48 pm
by Landix
http://www.ballbalo.quakeit.de/
We got new screenshots

And yes the water is moving!
Put the site in yoour rss feeds
And no it is not ready @ the end of october
I miss my q3
Re: Rotating a MD3 Model
Posted: Fri Sep 12, 2008 12:17 am
by jkoder
Good work Landix. It's nice to see that you have energy to get this thing done, that's the most important part along with time IMO.
Good luck.
PS should this game remind me of Marble Madness?
Re: Rotating a MD3 Model
Posted: Fri Sep 12, 2008 1:42 pm
by Landix
Marble Madness Gold and Ballance was my impulse
Re: Rotating a MD3 Model
Posted: Mon Jan 19, 2009 8:32 pm
by Landix
OK we got a Gallery Online!
http://www.ballbalo.quakeit.de/?q=image
I hope you like the pics.
Never give up!
Re: Rotating a MD3 Model
Posted: Tue Jan 20, 2009 10:10 am
by ^misantropia^
Looking sweet, Landix. Keep it up!
Re: Rotating a MD3 Model
Posted: Sat May 02, 2009 2:10 pm
by Landix
Not absolut what i would done, but it is a kind of ready,
maybe i change many things later
http://www.ballbalo.de/?q=node/64
Try it out