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pk4 MP creating ----- HELP!!!!!!
Posted: Fri Oct 05, 2007 1:59 am
by hotwheeler
DAMMIT!... I am SO pissed off! nothing I do to create a pk4 multiplayer file ever works - I go into the game-and create server- and my map doesn't show up! I've read tutorials on how to do it, and they all speak in terms that are so vague and confusing they're useless! GOD can anyone be specific about this???????????????????????????????? simplicity people! speak in simple terms so others can LEARN stuff!!!!!!!!!!! anyone? anyone at all? - .pk4 creation -what to do how to do it? - Q4 MP getting it online
\
a very worn out and pissed off person
Re: pk4 MP creating ----- HELP!!!!!!
Posted: Fri Oct 05, 2007 5:19 am
by pjw
Um.
Probably the easiest thing to do is to open up a working pk4 (with winzip) and see what's in there and what you need to include.
Hell, grab one of my two Q4 maps for an example. (
http://pjw.planetquake.gamespy.com)
The most common thing that bites people in the ass is not saving with a proper directory structure (e.g. the folder structure within your pk4 has to mirror the structure in the game).
Feel free to PM me if you can manage fewer punctuation marks.

Re: pk4 MP creating ----- HELP!!!!!!
Posted: Fri Oct 05, 2007 9:28 am
by dichtfux
I followed the instructions
=> given here <= and my first try was successfull.
Starting with an existing file is also a good idea of course.
Re: pk4 MP creating ----- HELP!!!!!!
Posted: Sun Oct 07, 2007 5:16 am
by hotwheeler
hey thanks guys... I'll try that, and sorry for the heat..... Man, I was fuming I apoligize. LOL I was about to put my fist thru the screen
-but I'm feeling much better now.

Re: pk4 MP creating ----- HELP!!!!!!
Posted: Sun Oct 07, 2007 5:29 am
by hotwheeler
oh crap... here's another one. - where there is a tutorial, and they say this -----> // Map name (Displayed in Server Creation window)
"name" "[MAP NAME]"
-are these supposed to be used ----> [ and ] ???
Re: pk4 MP creating ----- HELP!!!!!!
Posted: Mon Oct 08, 2007 5:44 pm
by GODLIKE
No, the square brackets aren't used; it means 'type your mapname in here'.
Like pjw said: Take apart an existing pk4 that works (you know by now that you can rename the .pk4 to .zip, right?) and compare the syntax in the working file vs yours.
Re: pk4 MP creating ----- HELP!!!!!!
Posted: Wed Oct 10, 2007 4:27 am
by hotwheeler
thanks, I've been at this for 3 weeks now. (taking time out for meals of course), I've looked at other pk4's and as far as I can tell- mines identacle.but my thumb and loadscreen pics don't show up, and my map isn't in the list . I've packed, and repacked - checked each path, compared defs and addons, I don't get this at all..

..it SHOULD work ????? - the map is great, I can test it online ...no probs ... UGH!

(thanks for not banning me... I vent sometimes)
Re: pk4 MP creating ----- HELP!!!!!!
Posted: Wed Oct 10, 2007 4:35 am
by wattro
post it up... someone with q4 might be able to take a look
Re: pk4 MP creating ----- HELP!!!!!!
Posted: Wed Oct 10, 2007 4:35 am
by hotwheeler
-also...I don't see anyway to "save" a zip.... I usually just "close archive" - is that right?
Re: pk4 MP creating ----- HELP!!!!!!
Posted: Wed Oct 10, 2007 4:37 am
by hotwheeler
post it? in here?
Re: pk4 MP creating ----- HELP!!!!!!
Posted: Wed Oct 10, 2007 4:42 am
by hotwheeler
that would be great... this is my addon.conf:
addonDef {
}
mapDef mp/vented {
"name" "VENTED - by DEEP"
"DM" "1"
"Team DM" "0"
"Tourney" "1"
"CTF" "0"
"Arena CTF" "0"
"Gametype_Deathmatch" "1"
"Gametype_TeamDeathmatch" "0"
"Gametype_Tournament" "1"
"Gametype_CaptureTheFlag" "0"
"Gametype_ArenaCaptureTheFlag" "0"
}
this is my mapdef:
mapDef mp/vented {
"name" "VENTED - by DEEP"
"loadimage" "mp/gfx/guis/loadscreens/vented.tga"
"mp_thumb" "mp/gfx/guis/mainmenu/thumb_vented.tga"
}
well, see anything wierd?

Re: pk4 MP creating ----- HELP!!!!!!
Posted: Thu Oct 11, 2007 6:41 am
by pjw
I think wattro meant you should link to the pk4 (zipped) and let someone have a look.
hotwheeler wrote:
"loadimage" "mp/gfx/guis/loadscreens/vented.tga"
"mp_thumb" "mp/gfx/guis/mainmenu/thumb_vented.tga"
Those two paths should start in "gfx", I'm pretty sure...lose the "mp/".
