GameType Revolution 0.30 Teaser video - (Multiplayer Mod)
Posted: Sun Nov 18, 2007 6:54 am
The Q4 mod, GameType Revolution is releasing a 1.4.2 compatible version soon.
What is GTR? - http://gtr.quakedev.com/wiki/index.php/Main_Page
Teaser video - http://www.quakeunity.com/file=2563
GTR site - http://gtr.quakedev.com
"GTR will come with so many new features and changes, I can't count them all here..
Just to name a few":
Features and Changes
- Uncountable code optimizations to improve performance, stability and network traffic.
- Improved unlagged code to work together with si_fps.
- Lots of new models and modelspecific sounds for nearly every model.
- All models now available in all teams due to the..
- New proskins for all models and for both teamgames(red/blue) and FFA/duel games(green)
- New brightskins(2 colors + intensity changeable) available for those who are not satisfied with the proskins.
- Improved weaponeffects + scaleable detail level.
- Freezetag gametype, the original way of Freezetag.
- New playerlean (not q4 1.4.2 style, way better), it is actually useful now.
- Q3 style footsteps, no ugly footsteps when strafing left/right.
-Completely rewritten a lot of things from scratch to improve performance and add more options:
- New menu with all settings you could want to change including quickinfos for most of the settings, a cool new ingame browser and much more.
- New scoreboard system to remove the lag when opening it and improve performance.
- New hud system, which eases creation of new huds, custom huds available via hud_style, including 4 huds to choose from: gtHud, classicHud, ospHud, cpmaHud. And a lot of new options so hud writers have more comfort, like native support for railsafe colors. (there is a color value calculated and a floating point number which shows how many railhits you can take)
- More comfortable chatting features.
- GTX (GameType eXtreme), a new gamemode with cpm like movement.
- Better weaponswitch time in GTR & GTX, the time needed to switch is now faster and equal on all weapons.
( BaseQ4 gamemode stays original as always).
- Support for movie creation mod.
- A small mappack featuring 5 midair maps and a couple of dm/tdm maps.
- Traineemodes (one weapon only games, midair, instagib and defrag/freestyle) improved and made gamemode specific.
- Improved support for custom gamemodes.
"And we are very proud to announce, that we now have an excessive gamemode included, which has been written by the authors of the original quake 3 excessive plus.cfg ( flex1'ko, hq'ko and mow.Q! )"
"And the famous k[] clan (killing obsession) is going to create a Q4 excessive plus community based on GTR. Soon there is going to be more information on this topic."
Edit: I also should mention (as seen in the video), GTR has "cpma like movement".
What is GTR? - http://gtr.quakedev.com/wiki/index.php/Main_Page
Teaser video - http://www.quakeunity.com/file=2563
GTR site - http://gtr.quakedev.com
"GTR will come with so many new features and changes, I can't count them all here..
Just to name a few":
Features and Changes
- Uncountable code optimizations to improve performance, stability and network traffic.
- Improved unlagged code to work together with si_fps.
- Lots of new models and modelspecific sounds for nearly every model.
- All models now available in all teams due to the..
- New proskins for all models and for both teamgames(red/blue) and FFA/duel games(green)
- New brightskins(2 colors + intensity changeable) available for those who are not satisfied with the proskins.
- Improved weaponeffects + scaleable detail level.
- Freezetag gametype, the original way of Freezetag.
- New playerlean (not q4 1.4.2 style, way better), it is actually useful now.
- Q3 style footsteps, no ugly footsteps when strafing left/right.
-Completely rewritten a lot of things from scratch to improve performance and add more options:
- New menu with all settings you could want to change including quickinfos for most of the settings, a cool new ingame browser and much more.
- New scoreboard system to remove the lag when opening it and improve performance.
- New hud system, which eases creation of new huds, custom huds available via hud_style, including 4 huds to choose from: gtHud, classicHud, ospHud, cpmaHud. And a lot of new options so hud writers have more comfort, like native support for railsafe colors. (there is a color value calculated and a floating point number which shows how many railhits you can take)
- More comfortable chatting features.
- GTX (GameType eXtreme), a new gamemode with cpm like movement.
- Better weaponswitch time in GTR & GTX, the time needed to switch is now faster and equal on all weapons.
( BaseQ4 gamemode stays original as always).
- Support for movie creation mod.
- A small mappack featuring 5 midair maps and a couple of dm/tdm maps.
- Traineemodes (one weapon only games, midair, instagib and defrag/freestyle) improved and made gamemode specific.
- Improved support for custom gamemodes.
"And we are very proud to announce, that we now have an excessive gamemode included, which has been written by the authors of the original quake 3 excessive plus.cfg ( flex1'ko, hq'ko and mow.Q! )"
"And the famous k[] clan (killing obsession) is going to create a Q4 excessive plus community based on GTR. Soon there is going to be more information on this topic."
Edit: I also should mention (as seen in the video), GTR has "cpma like movement".
