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GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Sun Nov 18, 2007 6:54 am
by Styrofoam
The Q4 mod, GameType Revolution is releasing a 1.4.2 compatible version soon.

What is GTR? - http://gtr.quakedev.com/wiki/index.php/Main_Page
Teaser video - http://www.quakeunity.com/file=2563
GTR site - http://gtr.quakedev.com

"GTR will come with so many new features and changes, I can't count them all here..
Just to name a few":

Features and Changes
- Uncountable code optimizations to improve performance, stability and network traffic.
- Improved unlagged code to work together with si_fps.
- Lots of new models and modelspecific sounds for nearly every model.
- All models now available in all teams due to the..
- New proskins for all models and for both teamgames(red/blue) and FFA/duel games(green)
- New brightskins(2 colors + intensity changeable) available for those who are not satisfied with the proskins.
- Improved weaponeffects + scaleable detail level.
- Freezetag gametype, the original way of Freezetag.
- New playerlean (not q4 1.4.2 style, way better), it is actually useful now.
- Q3 style footsteps, no ugly footsteps when strafing left/right.

-Completely rewritten a lot of things from scratch to improve performance and add more options:
- New menu with all settings you could want to change including quickinfos for most of the settings, a cool new ingame browser and much more.
- New scoreboard system to remove the lag when opening it and improve performance.
- New hud system, which eases creation of new huds, custom huds available via hud_style, including 4 huds to choose from: gtHud, classicHud, ospHud, cpmaHud. And a lot of new options so hud writers have more comfort, like native support for railsafe colors. (there is a color value calculated and a floating point number which shows how many railhits you can take)

- More comfortable chatting features.

- GTX (GameType eXtreme), a new gamemode with cpm like movement.
- Better weaponswitch time in GTR & GTX, the time needed to switch is now faster and equal on all weapons.
( BaseQ4 gamemode stays original as always).

- Support for movie creation mod.
- A small mappack featuring 5 midair maps and a couple of dm/tdm maps.

- Traineemodes (one weapon only games, midair, instagib and defrag/freestyle) improved and made gamemode specific.
- Improved support for custom gamemodes.


"And we are very proud to announce, that we now have an excessive gamemode included, which has been written by the authors of the original quake 3 excessive plus.cfg ( flex1'ko, hq'ko and mow.Q! )"

"And the famous k[] clan (killing obsession) is going to create a Q4 excessive plus community based on GTR. Soon there is going to be more information on this topic."



Edit: I also should mention (as seen in the video), GTR has "cpma like movement". :sly:

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Fri Nov 23, 2007 8:24 am
by Don Carlos
Looks good :)

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Fri Nov 23, 2007 8:52 am
by AnthonyJ
Edit: I also should mention (as seen in the video), GTR has "cpma like movement". :sly:
It plays just like VQ3 then? You mean CPM, not CPMA...

CPM is defined by more than just the movement btw.

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Sat Nov 24, 2007 12:10 am
by Styrofoam
AnthonyJ wrote:
Edit: I also should mention (as seen in the video), GTR has "cpma like movement". :sly:
It plays just like VQ3 then? You mean CPM, not CPMA...
I was quoting what the author said - hence the quotes.

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Sat Nov 24, 2007 12:14 am
by Scourge
Well, since they were talking about the movement, either would do just fine.

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Sat Nov 24, 2007 12:22 am
by Styrofoam
Scourge wrote:Well, since they were talking about the movement, either would do just fine.
Yeah. There IS faster weapon switching though to. :)

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Sat Nov 24, 2007 11:38 am
by AnthonyJ
Scourge wrote:Well, since they were talking about the movement, either would do just fine.
CPMA is the mod, but it contains multiple gameplays. CPM is the gameplay which has the movement style Bandit is copying. CPMA != CPM.

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Thu Dec 13, 2007 1:24 am
by r3mzzo
This looks great, will definately download once available. Thank you for your efforts!

GameType Revolution 0 30 Teaser video Multiplayer Mod

Posted: Mon Jun 14, 2010 10:42 pm
by jectmegebob
I will know, I thank for the information.

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Tue Jun 15, 2010 8:20 am
by ^misantropia^
Posted from the Ukraine. Spam bot or real human being? Stay tuned!

Re: GameType Revolution 0.30 Teaser video - (Multiplayer Mod)

Posted: Wed Jul 21, 2010 5:49 pm
by Dark Metal
I judge as spambot.