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Q4 MP - Yan's Test
Posted: Wed Jan 09, 2008 1:41 am
by Method
Hey,
This is a design test for a game studio that I did in about a week and a half. Very stressful work given the limited time.
Overall I feel like this is the best map I created from gameplay and visual point of view. I included lots of textures inside of the pak file for community use. Read the readme for more info.
Download the map
HERE.
Feedback is welcome,
-Method
Re: Q4 MP - Yan's Test
Posted: Wed Jan 09, 2008 4:15 am
by Bl1tz
So you got the job right?

Re: Q4 MP - Yan's Test
Posted: Wed Jan 09, 2008 9:20 am
by g0th-
Looks awesome. Good luck on the job test.
Re: Q4 MP - Yan's Test
Posted: Wed Jan 09, 2008 1:41 pm
by o'dium
Method, that map is utter shite. Its ugly as fuck, and you should be banned from making maps in the future.
And by shite I mean fucking awesome.
And by ugly, I mean stunning.
And by banned, I mean you should be given a job already.
Re: Q4 MP - Yan's Test
Posted: Wed Jan 09, 2008 2:05 pm
by Fjoggs
Yeah that is amazing. Very nice job. Best looking q4 map I've seen atleast.
Re: Q4 MP - Yan's Test
Posted: Wed Jan 09, 2008 8:32 pm
by surgeon62
Re: Q4 MP - Yan's Test
Posted: Wed Jan 09, 2008 10:40 pm
by sock
Very nice screenshots of your work, there is some beautiful touches like the plank bridge around the upper ledge. Good luck with the job application and hope you get the job.
Sims
Re: Q4 MP - Yan's Test
Posted: Thu Jan 10, 2008 3:26 am
by wattro
aha i didn't realize this was a portfolio work for a design test. very nice work, indeed! i'll try and give feedback that i know some of my producers might give - therefore i am just doing it from the screenshots (and I don't have q4)
i like how some parts of the level are in fog and some are crisp (maybe its a distance thing).
the level looks nice and open and in most of the screenshots i can see both gameplay opportunities and visual quality. the only thing i would consider is a stand-out piece that instantly familiarizes the level (eg: the level with the space train), although mossy and foggy definitely stand out and i would probably know which level someone was talking about from those (albeit, Arena Zero works pretty well).
*It is* super sweet :P
Re: Q4 MP - Yan's Test
Posted: Thu Jan 10, 2008 4:28 am
by Method
Thanks for the nice comments guys.
-Method
Re: Q4 MP - Yan's Test
Posted: Thu Jan 10, 2008 6:09 am
by obsidian
Very impressive. Looks fantastic, especially since this is a 10-day job. Only suggestion is that the layout of the map is a little repetitive, the four quadrants are pretty much the same and it would be interesting to see some more dramatic changes in the floor plan throughout the rest of the map.
Re: Q4 MP - Yan's Test
Posted: Thu Jan 10, 2008 6:46 am
by Method
obsidian: 10 day test looked like this:
http://www.methodonline.com/temp/yan_test.htm
I took 2 more days after I submitted the map to make moss variation of each texture to give it a unique look.
-Method
Re: Q4 MP - Yan's Test
Posted: Thu Jan 10, 2008 6:54 am
by QuakerX
I'm telling.
Nice, as always man!
Quaker-X
Re: Q4 MP - Yan's Test
Posted: Thu Jan 10, 2008 1:58 pm
by GODLIKE
This is some of the best work I've seen for Q4, at least visually. You've done a great job of breaking up the lines without it really hurting the flow or 'learnability' (nope, not a real word) of the level.
Gameplay wise: I think the top route is a bit armour-heavy.. and the rail is up there, too.. But I'm nitpicking really; it's a great map.

Re: Q4 MP - Yan's Test
Posted: Thu Jan 10, 2008 4:11 pm
by Raven
I plan on grabbing this baby over the weekend and giving it a look. The atmosphere you have in screenshots is really impressive. Very nice job doing something unique and fresh Method! I wish you the best with your job interview

Re: Q4 MP - Yan's Test
Posted: Fri Jan 11, 2008 3:31 pm
by corsair
the rest already said it all - I just want to add one thing. Please fix the source of the skylights :]
Re: Q4 MP - Yan's Test
Posted: Fri Jan 11, 2008 6:05 pm
by Method
corsair: What do you mean? I mentioned that it's a modified Raven's skybox in the readme.
-Method
Re: Q4 MP - Yan's Test
Posted: Fri Jan 11, 2008 6:47 pm
by corsair
here it is:
I meant the actual source of the light entity. I noticed the anomality when looking at the planks their shadows, that are in the back of the sho. There's a way to pull out the origin of a light so that it'll be more directional.
Anyway, nice job, again :]
Re: Q4 MP - Yan's Test
Posted: Sat Jan 12, 2008 4:43 am
by Method
Oh well, there's more than one light to adjust. They have origin pulled the other way to achieve that nice shadow on the other side with orange/yellow light under. If that sentence made any sense.
-Method
Re: Q4 MP - Yan's Test
Posted: Sat Jan 12, 2008 3:13 pm
by corsair
Ah, I guessed you had done that for nicer overal lighting, and this way its also better on performance. It may not be a fair critic for something made in 12 days, but I do think it looks incorrect and thus rather odd.
Re: Q4 MP - Yan's Test
Posted: Tue Jan 22, 2008 3:31 pm
by Eraser
very impressive.
And corsair is awesome at drawing suns
Re: Q4 MP - Yan's Test
Posted: Tue Feb 07, 2017 11:35 pm
by Infernis
This is very unlikely, but I've been searching for a while now and it seems the only place you could download this map from is his now defunct website. Is there any chance, someone here might have a back up copy of this map?
Re: Q4 MP - Yan's Test
Posted: Wed Feb 08, 2017 12:42 am
by Theftbot
Re: Q4 MP - Yan's Test
Posted: Wed Feb 08, 2017 11:58 am
by Infernis
Theftbot wrote:https://www.mirrorservice.org/sites/quakeunity.com/quake4/maps/deathmatch/
Thank you so much!