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Osp question..

Posted: Wed Feb 27, 2008 3:14 am
by v1l3
I've been playing Osp for God knows how long...but I have a question. Is there a way to get the bots to have colored rails? Biggest mod of all mods and I figure the bots should have colored rails.
Back in the day, some of the instagib mods would force you to have white rails, and the only way to enable a colored railtrail was to type in:
\setu color 0
\setu color 2 (green)

I'm wondering if there is a way to do this with the Osp bots...or in their .bot file?

Re: Osp question..

Posted: Thu Mar 06, 2008 6:47 pm
by foralarx2k3
I've no idea if this works as I don't have OSP installed but ...

The bot file can contain rail colour definitions for each box.. eg:-

{
name foralarx
funname ^2foralarx
model foralarx/default
aifile bots/foralarx_c.c
areanaLord 1
color1 7
color2 2
}

now assuming OSP being an older mod is still using a single color definition for the rail trail then hopefully ....

{
name foralarx
funname ^2foralarx
model foralarx/default
aifile bots/foralarx_c.c
areanaLord 1
color 2
}

will work.

Hope that works for ya dude.

FoRa!

Re: Osp question..

Posted: Fri Mar 07, 2008 12:42 am
by v1l3
I've always had my bots set up that way also, but have it as..

{
name yuriko
funname ^1Y^7u^2r^71^1k^7O
model slash/yuriko
color 2
color1 2
color2 2
aifile bots/slash_c.c
arenaLord 1
}

..with all three so it works in 1.16n and 1.30-1.32. It doesn't work for Osp though=/ The retarded thing is that the grappling hook only has it's texture if there is a railgun on the map your playing. I think they have it that has because of the damn grapple. :miffed: Now they fixed the grapple dealie that I just mentioned for 1.03, but the grapple hit sound doesn't work if there isn't a lighthing gun on the map. The grapple sound worked before that in earlier versions. I just have always wonder if they have testers on these ordeals..kind of like CPMA errors..except CPMA isn't nearly as bad. I play Osp 1.0 and not 1.03, because 1.03 has errors up the ying yang like lock ups on maps and other things. I wish they spent time testing it, rather than becoming a programming genious who overlooks things. hehe Thanks though =)

Re: Osp question..

Posted: Fri Mar 07, 2008 3:46 pm
by menkent
iirc i always forced enemyrails or something like that.

Re: Osp question..

Posted: Fri Mar 07, 2008 6:35 pm
by v1l3
Are you talking about..through cg_enemycolors? ..because that doesn't work. The only thing that changes colors is the grapplinghook color in TDM games. That's another thing which I think is messing up this whole ordeal. People decompile maps and remake them..why not Osp1.0. 1.03 is just a big map fix for osp1,2,3,5,11,12 and freezetag. Plus the menu(for hud and other things)doesn't work right. I really wouldn't be so Osp concerned up until now since I've been a CPMA veteran for the last 6 years..and Osp from the beginning, but CPMA these days is made more for online play rather than offline. The bots on it suck..minded that the skill 6-100 are halfway decent..but all they do is kill themselves over and over on maps with drops and water..hence skill 1-5 are necessary on those style maps. The 1-5 bots they have now(1.45) just run right past you and don't even look at you even if you are shooting them...plus get stuck on RL-Jumping spots. Hence I've returned to Osp since the bots haven't been changed whatsoever from the normal Q3 bots.
I just want colored rails! I guess I'm just shit out of luck :rolleyes: