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XreaL Pre-Alpha Released

Posted: Sat Mar 08, 2008 9:31 am
by megatog615
Image
After two and a half years of hard work, the XreaL Pre-Alpha has officially been released. XreaL is a graphics overhaul of Quake 3, bringing OpenGL 2.x shader effects, advanced lighting and shadowing, and post-processing effects.

Tech shots:
[lvlshot]http://xreal.varcache.org/screenshots/shot0027.jpg[/lvlshot]
[lvlshot]http://xreal.varcache.org/screenshots/shot0030.jpg[/lvlshot]
[lvlshot]http://xreal.sourceforge.net/screenshots/softshadows/shot0028.jpg[/lvlshot]

You can get the Pre-Alpha release here.
Note this is PRE-ALPHA. It has lots of BUGS and not to mention lots of optimization has yet to be done. Your mileage may vary. If you would like to contribute by submitting a bug report, please read this.

More information regarding XreaL can be found here.

Note: Props go to Robert "Tr3B" Beckebans for his hard work on the engine. I am posting this news at his request.

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 2:24 am
by Mulletman
I have a member from my site interested in porting or converting the old Quake 3 Fortress mod to the XReaL engine. I am curious to see how this will work out.

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 8:45 am
by +JuggerNaut+
isn't that second screenshot Method's map? either way, that looks hot. nice work.

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 5:06 pm
by Peenyuh
What's a ".7z" file? And, how do I get the info out of it?

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 5:10 pm
by +JuggerNaut+
fuck i hate that. download the 7zip proggy here:
http://www.7-zip.org/

like we REALLY need another zip format

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 5:37 pm
by Peenyuh
Thanks. Now alls I hafta do is figure out how to make it go. :olo: I got a "can't find this" error and a "can't find that" error. :tard: Soon as I figure out what else I hafta download/install to make this (game) thing go, I'll let you know how great it is. :owned:

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 6:24 pm
by ^misantropia^
like we REALLY need another zip format
Well, it does compress heaps better than zip, gzip or even bzip2.
either way, that looks hot.
And so does your mum.

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 6:48 pm
by +JuggerNaut+
^misantropia^ wrote:
like we REALLY need another zip format
Well, it does compress heaps better than zip, gzip or even bzip2.

of course it does, but so will the next one and the next. wtf happened to using good 'ol .rar? besides the only people really worrying about 3% better compression are the peeps still on dial-up. rofl.
either way, that looks hot.
And so does your mum.
duh.

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 7:10 pm
by ^misantropia^
+JuggerNaut+ wrote:of course it does, but so will the next one and the next. wtf happened to using good 'ol .rar? besides the only people really worrying about 3% better compression are the peeps still on dial-up. rofl.
Hmm... I sometimes use it when I have to wire multi-GB plain-text database backups over a 600 kB/s link. bzip2 usually compresses plain text 40% better than rar, zip or gzip. Yet, 7zip often surpasses that with an additional 10-20%. I never use it for binary data, so YMMV there.

Sorry about the lame mum joke, it's because of this XKCD joke. :)

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 8:26 pm
by chingon8
i need help guys am new on this web i wanna know how to play online or in tournament.. quake 3????????????

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 12, 2008 10:34 pm
by +JuggerNaut+
^misantropia^ wrote:
+JuggerNaut+ wrote:of course it does, but so will the next one and the next. wtf happened to using good 'ol .rar? besides the only people really worrying about 3% better compression are the peeps still on dial-up. rofl.
Hmm... I sometimes use it when I have to wire multi-GB plain-text database backups over a 600 kB/s link. bzip2 usually compresses plain text 40% better than rar, zip or gzip. Yet, 7zip often surpasses that with an additional 10-20%. I never use it for binary data, so YMMV there.

Sorry about the lame mum joke, it's because of this XKCD joke. :)
i thought it was quite funneh. and good to know on plain text compression. that's quite impressive.

Re: XreaL Pre-Alpha Released

Posted: Tue Mar 18, 2008 12:26 am
by Peenyuh
When I try to run this Xreal, I get a "can't find OpenAL32.dll". Is this thing for a system different or bigger than mine?

Re: XreaL Pre-Alpha Released

Posted: Tue Mar 18, 2008 6:12 am
by ^misantropia^
Nope: http://www.openal.org/downloads.html

However, most sound card drivers have OpenAL support built in.

Re: XreaL Pre-Alpha Released

Posted: Tue Mar 18, 2008 12:41 pm
by Peenyuh
It's no wonder everyone likes you. Thanks. :)

Re: XreaL Pre-Alpha Released

Posted: Wed Mar 19, 2008 10:47 pm
by Peenyuh
I got it to load up after downloading that .DLL, but it loads at a snails pace and plays even slower. I don't think my little egg-beater can handle it. The graphics look great though.

Re: XreaL Pre-Alpha Released

Posted: Tue Mar 25, 2008 5:21 am
by megatog615
+JuggerNaut+ wrote:isn't that second screenshot Method's map? either way, that looks hot. nice work.
Yes! Method gave Tr3B permission to make a custom build for XreaL.