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"shadows" on square cylinders

Posted: Thu Jun 26, 2008 6:01 pm
by WHAT!!
I've been having a problem with a weird shadowing effect on the edges of some of my curved square cylinders. I'm not sure how to get rid of them because they show up in every type of compile that I do. I usually just try to use darker textures to keep the shadows less distracting but sometimes that's unavoidable.

Here is a screen with a very pronounced version of the shadow.

Image

It's on the arch in the middle of the screen where the bricks line the edge of the curve.

Re: "shadows" on square cylinders

Posted: Thu Jun 26, 2008 6:12 pm
by Plan B
Hmm, if it's one square cylinder, maybe break it up and use two.

But better yet, use two 5x3 simple patch meshes, because 50% of that square cylinder isn't visible anyway, as far as I can tell from the pic.
Have to get it right, to avoid LOD tears, though.

Re: "shadows" on square cylinders

Posted: Wed Jul 02, 2008 7:15 pm
by MackXX
Have you tried Plan Bs recommendation yet WHAT? I'd be interested to know.

Also, the map looks very nice, I enjoy the lighting, what game is this for, Q3?

Re: "shadows" on square cylinders

Posted: Thu Jul 03, 2008 2:04 am
by Grenader
Looks like warsow
amirite?

Re: "shadows" on square cylinders

Posted: Thu Jul 03, 2008 6:28 am
by WHAT!!
Yep! It is, i've just gotten side tracked with other projects for the game.