Page 1 of 3
OverDose Technology Video - Part Two
Posted: Sun Aug 24, 2008 1:21 pm
by o'dium
This is the second part of our three part Technology Demo video set that are going to show you all. Please watch and let us know what you think! You can download a higher resolution version of the demo by clicking this link, or you can view a You Tube version of the demo directly below:
YouTube (Low Quality - Stream):
http://www.youtube.com/watch?v=eqbwpqrOt3c
ModDB (Medium Quality - Stream):
http://www.moddb.com/mods/overdose/vide ... o-part-two
FileFront (High Quality - Download):
http://files.filefront.com/OverDose+tec ... einfo.html
Re: OverDose Technology Video - Part Two
Posted: Sun Aug 24, 2008 4:17 pm
by Scourge
Would you like me to mirror some of these files? I have the space and bandwidth.
Re: OverDose Technology Video - Part Two
Posted: Sun Aug 24, 2008 6:54 pm
by dichtfux
That hellknight-like guy looks sexy.
Re: OverDose Technology Video - Part Two
Posted: Sun Aug 24, 2008 7:55 pm
by o'dium
Oh lordy...
Re: OverDose Technology Video - Part Two
Posted: Sun Aug 24, 2008 8:30 pm
by dichtfux
Re: OverDose Technology Video - Part Two
Posted: Mon Aug 25, 2008 2:38 am
by fKd
the more you show the more it kinda just looks like tech4. but that aside the fact your team is only 3 and this came off the q2 engine, its amazing stuff
looking forward to seeing some content.
Re: OverDose Technology Video - Part Two
Posted: Mon Aug 25, 2008 9:45 am
by o'dium
Leaps and bounds over tech 4 mate.
Re: OverDose Technology Video - Part Two
Posted: Mon Aug 25, 2008 9:55 am
by fKd
sorry i did not mean to offend. its very impressive
Re: OverDose Technology Video - Part Two
Posted: Mon Aug 25, 2008 11:12 am
by o'dium
lol dont worry, you didnt at all

Re: OverDose Technology Video - Part Two
Posted: Mon Aug 25, 2008 12:06 pm
by gregs2k2
OMG, it looks like teh Source Engine.
Re: OverDose Technology Video - Part Two
Posted: Mon Aug 25, 2008 6:09 pm
by g0th-
Looks awesome. What ever happen to that alpha you mentioned a while back?
Re: OverDose Technology Video - Part Two
Posted: Thu Sep 11, 2008 12:29 am
by fKd
an alpha you say??
Re: OverDose Technology Video - Part Two
Posted: Thu Sep 11, 2008 11:04 am
by o'dium
Alpha is in closed Alpha now, we have about 20 people with it with about 15 devs working on it.
Re: OverDose Technology Video - Part Two
Posted: Thu Sep 11, 2008 1:57 pm
by jkoder
o'dium wrote:Alpha is in closed Alpha now, we have about 20 people with it with about 15 devs working on it.
Dieing to play this. I will actually need to invest in a graphics card to be able to run this. Do you have a rough idea of
when a public release will be available O'dium?
Re: OverDose Technology Video - Part Two
Posted: Thu Sep 11, 2008 4:12 pm
by o'dium
Public? Not really, we are still crafting models and stuff so a good while yet.
Re: OverDose Technology Video - Part Two
Posted: Thu Sep 11, 2008 6:02 pm
by Silicone_Milk
Kind of a dumb question but do the liquids have physics applied to them (ie. can they flow out of containers) or are they static in position?
Re: OverDose Technology Video - Part Two
Posted: Thu Sep 11, 2008 9:29 pm
by o'dium
Erm... They are static... Theres one game coming out soon that looks to have nice water physics (Called Hydrofear or something like that), but you wont find anything that does proper water simulations for a looooooooong time.
Re: OverDose Technology Video - Part Two
Posted: Thu Sep 11, 2008 10:46 pm
by Silicone_Milk
I know that real-time water simulation is a little ways off in videogames (at least anything remotely decent) just thought maybe you guys were attempting to get something good working.
Like I said, kind of a dumb question :P
Re: OverDose Technology Video - Part Two
Posted: Fri Sep 12, 2008 1:23 am
by fKd
the physix (?) engine had a interesting liquids demo.. but yeah, its gonna be years before water starts to act realistic....
Re: OverDose Technology Video - Part Two
Posted: Fri Sep 12, 2008 8:30 am
by ^misantropia^
o'dium wrote:Alpha is in closed Alpha now, we have about 20 people with it with about 15 devs working on it.
You forked from the GPL'ed Q2, right? How then can it be closed source, closed alpha, closed anything? Apart from that, remember the adage that many eyes make bugs shallow.
Re: OverDose Technology Video - Part Two
Posted: Fri Sep 12, 2008 9:02 am
by fKd
what he said?
Re: OverDose Technology Video - Part Two
Posted: Fri Sep 12, 2008 10:22 am
by o'dium
You can closed source the game as much as you want. Its only when you release to the public that you must provide the source code. The source code is available on request, as always, but the rest (Tools source code, all of the art/models etc) is freely available from the SVN.
In short, only people working on this thing get the source handed to them on a plate, because its only them that have access to the actual build .exe. Until we release it publicly, we wont be releasing the source code, so that we gain an advantage against hackers who will no doubt try to mess up everything, and even then we will probably be buyinbg the actual Source ($10k) before we release.
Trust us, Berserk and myself have thought long, hard, and exchanged many emails with id Software over this, and this is the best way to go

Re: OverDose Technology Video - Part Two
Posted: Fri Sep 12, 2008 12:48 pm
by ^misantropia^
Fair point about the 'internal use only' clause. But this I don't understand:
that we gain an advantage against hackers
If you are planning to go commercial, you are better off with a business plan where you sell additional content for a decent price. Being binary only has never stopped a pirate before. Cheaters neither, when it comes to that.
Re: OverDose Technology Video - Part Two
Posted: Fri Sep 12, 2008 12:52 pm
by o'dium
We arn't planning on selling OverDose. But we are planning on buying a licence.
Think about it... Hackers will hack anything if its played enough. But giving them the code on a plate? lol, good luck...
We may infact code protection in a seperate .dll which we wouldn't have to release the code for, which could work, I dunno...
Re: OverDose Technology Video - Part Two
Posted: Sat Sep 13, 2008 2:33 am
by Silicone_Milk
I just wanted to make sure I understand this correctly...
Blur is going to spend $10,000 USD for a license to a game that they're planning on distributing for free so that they don't have to reveal the source code? (all this in an attempt to thwart hackers)