Quake Does not start with too many PK3 files in base3q folde
Posted: Thu Sep 18, 2008 4:27 pm
Hello,
I downloaded about 2100 maps for Quake III, I put them all in my base3q folder.
The problem is everytime I run quake it does not load, it gives an error on the console, for example :
"Couldn't reopen D:\Quake 3\Quake III Arena\baseq3\chronic.pk3
Thinking that it would be a problem with chronic.pk3, I delete it.
Start up quake and it gives the same error but with another PK3 file.
I delete that PK3 file, start up quake again, again the same error but with another PK3 file.
This leads me to believe that it is not a problem with the actual PK3 files as I know the map chronic has worked fine before.
This is a problem where If I have too many PK3 files, quake does not want to load.
I really want to have all my 2100 Quake maps, but is there anyway to solve this problem?
Here is a copy of the console, in this case it doesn't want to load chronic.pk3
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
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...loading 'scripts/unitooldm3_morpheus.shader'
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...loading 'scripts/id_clangdark_ow3.shader'
...loading 'scripts/unitooldm3_teleporter.shader'
...loading 'scripts/unitooldm3_trimlight.shader'
...loading 'scripts/tscabdm3.shader'
...loading 'scripts/tscabdm2.shader'
...loading 'scripts/contortion.shader'
...loading 'scripts/evil1.shader'
...loading 'scripts/evil3.shader'
...loading 'scripts/evil5.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/tlq3dm1_sky.shader'
...loading 'scripts/titans_compat.shader'
...loading 'scripts/titans_nograpple.shader'
...loading 'scripts/keditok_ctf1.shader'
...loading 'scripts/keditok_tdof.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/tamckinley.shader'
...loading 'scripts/nkd_evil5_trim.shader'
...loading 'scripts/nkd_textures_space.shader'
...loading 'scripts/smo2v2.shader'
...loading 'scripts/s20dm4.shader'
...loading 'scripts/rzq2dm2.shader'
...loading 'scripts/rzq2dm2_pub.shader'
...loading 'scripts/rqm3arena2.shader'
...loading 'scripts/rqm3arena1.shader'
...loading 'scripts/rpgdeadsimp.shader'
...loading 'scripts/rktourney1.shader'
...loading 'scripts/rjldom1.shader'
...loading 'scripts/rjldm3.shader'
...loading 'scripts/rjldm3_decals.shader'
...loading 'scripts/rjldm3_fl.shader'
...loading 'scripts/rjldm3_light.shader'
...loading 'scripts/rjldm3_particles.shader'
...loading 'scripts/rjldm2.shader'
...loading 'scripts/r3tina.shader'
...loading 'scripts/rfwq3dm3.shader'
...loading 'scripts/rfwq3dm2.shader'
...loading 'scripts/rfwq3dm1.shader'
...loading 'scripts/map-rdq3dm8a.shader'
...loading 'scripts/map-rdq3dm8a_falling_drops.shader'
...loading 'scripts/map-rdq3dm8a_steam.shader'
...loading 'scripts/qfraggel3.shader'
...loading 'scripts/tdf.shader'
...loading 'scripts/q3tastronghold.shader'
...loading 'scripts/q3stronghold.shader'
...loading 'scripts/q3sdm9.shader'
...loading 'scripts/q3mexxctf1.shader'
...loading 'scripts/q3mexx1.shader'
...loading 'scripts/q3mckinley.shader'
...loading 'scripts/isloefx.shader'
...loading 'scripts/renlava.shader'
...loading 'scripts/dmq3bi.shader'
...loading 'scripts/q2dm3.shader'
...loading 'scripts/lda.shader'
...loading 'scripts/post.shader'
...loading 'scripts/poq3dm5.shader'
...loading 'scripts/ownage.shader'
...loading 'scripts/plduel4.shader'
...loading 'scripts/plduel4_fx.shader'
...loading 'scripts/hh3_lights.shader'
...loading 'scripts/plduel3.shader'
...loading 'scripts/q3hh2.shader'
...loading 'scripts/alchlamp3.shader'
...loading 'scripts/q3nem02.shader'
...loading 'scripts/plduel1.shader'
...loading 'scripts/orbplat.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ninemil-ctf3.shader'
...loading 'scripts/font.shader'
...loading 'scripts/altar.shader'
...loading 'scripts/necronomicon.shader'
...loading 'scripts/natetrnysky.shader'
...loading 'scripts/natetourney.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/web.shader'
...loading 'scripts/natelogo.shader'
...loading 'scripts/mvdm15.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x77a8060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Couldn't reopen D:\Quake 3\Quake III Arena\baseq3\chronic.pk3
I downloaded about 2100 maps for Quake III, I put them all in my base3q folder.
The problem is everytime I run quake it does not load, it gives an error on the console, for example :
"Couldn't reopen D:\Quake 3\Quake III Arena\baseq3\chronic.pk3
Thinking that it would be a problem with chronic.pk3, I delete it.
Start up quake and it gives the same error but with another PK3 file.
I delete that PK3 file, start up quake again, again the same error but with another PK3 file.
This leads me to believe that it is not a problem with the actual PK3 files as I know the map chronic has worked fine before.
This is a problem where If I have too many PK3 files, quake does not want to load.
I really want to have all my 2100 Quake maps, but is there anyway to solve this problem?
Here is a copy of the console, in this case it doesn't want to load chronic.pk3
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/q3or@ngebutt1.shader'
...loading 'scripts/medieval.shader'
...loading 'scripts/kit_ngi3.shader'
...loading 'scripts/kit_ngi.shader'
...loading 'scripts/wallportal.shader'
...loading 'scripts/kit_ngi2.shader'
...loading 'scripts/crucified.shader'
...loading 'scripts/q3nem06.shader'
...loading 'scripts/nem06.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/sky-brightblue.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/nihil_dm.shader'
...loading 'scripts/nihiltex2.shader'
...loading 'scripts/q3nbdm5.shader'
...loading 'scripts/ensiferum.shader'
...loading 'scripts/q3mrldm2.shader'
...loading 'scripts/q3mb.shader'
...loading 'scripts/q3hh1.shader'
...loading 'scripts/q3hh4.shader'
...loading 'scripts/lava.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/matts.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/common.shader'
...loading 'scripts/moses-dm7_acid.shader'
...loading 'scripts/moses-dm7_fx.shader'
...loading 'scripts/moses-dm7_lights.shader'
...loading 'scripts/moses-dm7_env.shader'
...loading 'scripts/moses-dm7_trim.shader'
...loading 'scripts/moses-dm7_floor.shader'
...loading 'scripts/telestecki.shader'
...loading 'scripts/moses2_base-wall.shader'
...loading 'scripts/spotlamp1.shader'
...loading 'scripts/moses1_base-grate.shader'
...loading 'scripts/moses_sfx.shader'
...loading 'scripts/moses2_base-lights.shader'
...loading 'scripts/moses_glass.shader'
...loading 'scripts/moses1_base-base.shader'
...loading 'scripts/moses1_base-trim.shader'
...loading 'scripts/moses_lights.shader'
...loading 'scripts/moses4_tech-metals.shader'
...loading 'scripts/moses1_base-floor.shader'
...loading 'scripts/moses1_base-lights.shader'
...loading 'scripts/mosesdm9_glass.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/gothic_dez.shader'
...loading 'scripts/q3macho6.shader'
...loading 'scripts/el_wlight.shader'
...loading 'scripts/harlequin_sky.shader'
...loading 'scripts/macho.shader'
...loading 'scripts/q3macho4.shader'
...loading 'scripts/q3lojtourney2.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/deck-tele.shader'
...loading 'scripts/hub3media.shader'
...loading 'scripts/mars.shader'
...loading 'scripts/q3jdm9.shader'
...loading 'scripts/q3hjdm2.shader'
...loading 'scripts/q3hexdm2.shader'
...loading 'scripts/q3f_causeway.shader'
...loading 'scripts/q3f_juz1.shader'
...loading 'scripts/airstrip.shader'
...loading 'scripts/q3f_2night3.shader'
...loading 'scripts/q3exdm3.shader'
...loading 'scripts/ex.shader'
...loading 'scripts/flares.shader'
...loading 'scripts/ghost.shader'
...loading 'scripts/q3dpduel.shader'
...loading 'scripts/q3dm4ctf.shader'
...loading 'scripts/hammer_trim.shader'
...loading 'scripts/headlamp.shader'
...loading 'scripts/hornylamp.shader'
...loading 'scripts/nightsky.shader'
...loading 'scripts/mrcq3t4.shader'
...loading 'scripts/mrcq3t6.shader'
...loading 'scripts/deck_terrain.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/q3dade4.shader'
...loading 'scripts/q3dade14.shader'
...loading 'scripts/q3dade12.shader'
...loading 'scripts/q3d13ctf.shader'
...loading 'scripts/q3ctf2fr.shader'
...loading 'scripts/q3crypt.shader'
...loading 'scripts/q3chaosdm4.shader'
...loading 'scripts/q3chaosdm3.shader'
...loading 'scripts/q3chaosdm2_light.shader'
...loading 'scripts/q3chaosdm2.shader'
...loading 'scripts/q3chaosdm1.shader'
...loading 'scripts/q3x.shader'
...loading 'scripts/q3arc1.shader'
...loading 'scripts/q3a2.shader'
...loading 'scripts/q32thecore4_sfx.shader'
...loading 'scripts/q32thecore_tourney3_fx.shader'
...loading 'scripts/q32thecore_tourney3_lights.shader'
...loading 'scripts/q32thecore_tourney3_trim.shader'
...loading 'scripts/q32thecore_tourney3_wall.shader'
...loading 'scripts/2thecoretxtset2.shader'
...loading 'scripts/q32thecore_tourney2_floor.shader'
...loading 'scripts/q32thecore_tourney2_fx.shader'
...loading 'scripts/q32thecore_tourney2_trim.shader'
...loading 'scripts/q32thecore_tourney2_wall.shader'
...loading 'scripts/q1dm6.shader'
...loading 'scripts/q1dm4.shader'
...loading 'scripts/e7.shader'
...loading 'scripts/pyrmageddon.shader'
...loading 'scripts/sky-dragonvale.shader'
...loading 'scripts/pureandsimple.shader'
...loading 'scripts/rivrstyx3.shader'
...loading 'scripts/rivrstyx_metal.shader'
...loading 'scripts/haunted.shader'
...loading 'scripts/rivrstyx2.shader'
...loading 'scripts/rivrstyx_plant.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/exo_jpad.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/rivrstyx.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/drola.shader'
...loading 'scripts/pumatourney4.shader'
...loading 'scripts/rowdybeargoldstaub.shader'
...loading 'scripts/neon.shader'
...loading 'scripts/pukka3tourney4.shader'
...loading 'scripts/pukka3tourney5.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/nateleaf2.shader'
...loading 'scripts/pukkafx.shader'
...loading 'scripts/el_jumppad.shader'
...loading 'scripts/pukka3tourney3.shader'
...loading 'scripts/space2k2.shader'
...loading 'scripts/myth-decals01.shader'
...loading 'scripts/portals.shader'
...loading 'scripts/pukka3tourney2.shader'
...loading 'scripts/skies-kothic.shader'
...loading 'scripts/pukka3tourney1.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/pukka3dm1.shader'
...loading 'scripts/sockorganic.shader'
...loading 'scripts/terrain_pukka3dm1.shader'
...loading 'scripts/ptm.shader'
...loading 'scripts/lunbase.shader'
...loading 'scripts/psycho.shader'
...loading 'scripts/psidm7.shader'
...loading 'scripts/pro-dcmap7_sparks.shader'
...loading 'scripts/pro-dcmap7.shader'
...loading 'scripts/q3map2_pro-dcmap7.shader'
...loading 'scripts/bgmp6_steam.shader'
...loading 'scripts/pro-bgmp6.shader'
...loading 'scripts/sky2.shader'
...loading 'scripts/pressure.shader'
...loading 'scripts/praetoriansky.shader'
...loading 'scripts/praetorian.shader'
...loading 'scripts/pqlogo.shader'
...loading 'scripts/sockisland.shader'
...loading 'scripts/sockter.shader'
...loading 'scripts/perso.shader'
...loading 'scripts/polo3dm5.shader'
...loading 'scripts/polo3dm4.shader'
...loading 'scripts/polotex_light.shader'
...loading 'scripts/polo3dm3.shader'
...loading 'scripts/polo3dm2.shader'
...loading 'scripts/polo3ctf1.shader'
...loading 'scripts/polaris.shader'
...loading 'scripts/skullcam.shader'
...loading 'scripts/pohan3dm3.shader'
...loading 'scripts/pohan3dm2a.shader'
...loading 'scripts/pohan3dm2.shader'
...loading 'scripts/pohan3dm1.shader'
...loading 'scripts/q1dm1db.shader'
...loading 'scripts/pn03.shader'
...loading 'scripts/shaderlab_1337.shader'
...loading 'scripts/pm_incognita.shader'
...loading 'scripts/q3map.shader'
...loading 'scripts/flyingplutonians.shader'
...loading 'scripts/nunukciel04.shader'
...loading 'scripts/compmap.shader'
...loading 'scripts/nunukcompsky.shader'
...loading 'scripts/platform6.shader'
...loading 'scripts/pasquake.shader'
...loading 'scripts/pkbrave.shader'
...loading 'scripts/pjw3tourney3.shader'
...loading 'scripts/pjw3tourney2.shader'
...loading 'scripts/pjw3tourney1.shader'
...loading 'scripts/pjw3radm1.shader'
...loading 'scripts/pjw3quickie2.shader'
...loading 'scripts/pjw3quickie1.shader'
...loading 'scripts/pjw3dm6.shader'
...loading 'scripts/q3map2_pjw3dm5.shader'
...loading 'scripts/pjw3dm5.shader'
...loading 'scripts/pjw3dm4.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/pjw3dm3.shader'
...loading 'scripts/ka_flagbanner.shader'
...loading 'scripts/pjw3dm2.shader'
...loading 'scripts/pjw3dm2sky.shader'
...loading 'scripts/pjw3dm1.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/pfq3dm5.shader'
...loading 'scripts/pdcottage.shader'
...loading 'scripts/pavilion.shader'
...loading 'scripts/park.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/csky.shader'
...loading 'scripts/palazzo.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/fence.shader'
...loading 'scripts/mrcleantex_1.shader'
...loading 'scripts/padeffekt.shader'
...loading 'scripts/paddoor.shader'
...loading 'scripts/padeffekt_3.shader'
...loading 'scripts/padeffekt_2.shader'
...loading 'scripts/kitchen.shader'
...loading 'scripts/padfigures.shader'
...loading 'scripts/padman.shader'
...loading 'scripts/pad_effect.shader'
...loading 'scripts/padskin_winner_statue.shader'
...loading 'scripts/overkill.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/eoshader.shader'
...loading 'scripts/skin2.shader'
...loading 'scripts/e_skin.shader'
...loading 'scripts/q3hht1.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/charon_dm4.shader'
...loading 'scripts/ktsdm3.shader'
...loading 'scripts/flatrock.shader'
...loading 'scripts/evil4_techtrims.shader'
...loading 'scripts/onenight.shader'
...loading 'scripts/on-x_ra3map1.shader'
...loading 'scripts/on-x_ctf5.shader'
...loading 'scripts/on-x_ctf4.shader'
...loading 'scripts/on-x_ctf3.shader'
...loading 'scripts/on-x_ctf2.shader'
...loading 'scripts/on-x.shader'
...loading 'scripts/olictf.shader'
...loading 'scripts/meat_lights.shader'
...loading 'scripts/meat_objects.shader'
...loading 'scripts/meat_pads.shader'
...loading 'scripts/meat_sfx.shader'
...loading 'scripts/meat_sky.shader'
...loading 'scripts/meat_stylized.shader'
...loading 'scripts/meat_tags.shader'
...loading 'scripts/ogcastle.shader'
...loading 'scripts/gormenghast.shader'
...loading 'scripts/og_textures.shader'
...loading 'scripts/ofke3.shader'
...loading 'scripts/official_cmp1.shader'
...loading 'scripts/slamp.shader'
...loading 'scripts/tech1soc_sfx.shader'
...loading 'scripts/obiwanshouse.shader'
...loading 'scripts/obi2.shader'
...loading 'scripts/obiq1dm3.shader'
...loading 'scripts/saiko_tourney1a.shader'
...loading 'scripts/dreadnought3.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/nullq3ctf.shader'
...loading 'scripts/bouncy.shader'
...loading 'scripts/nova.shader'
...loading 'scripts/emeraldfog.shader'
...loading 'scripts/nookie.shader'
...loading 'scripts/nook3dm2.shader'
...loading 'scripts/nookdm2.shader'
...loading 'scripts/nkstrmp1.shader'
...loading 'scripts/nkstrdm6.shader'
...loading 'scripts/nkstrdm4.shader'
...loading 'scripts/nkstrdm3.shader'
...loading 'scripts/ikbase_light.shader'
...loading 'scripts/ne.shader'
...loading 'scripts/neotech.shader'
...loading 'scripts/desert.shader'
...loading 'scripts/powtex.shader'
...loading 'scripts/wallportal2.shader'
...loading 'scripts/nemesis.shader'
...loading 'scripts/necro6.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/nb3dm1.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/n3tourney1.shader'
...loading 'scripts/lun3dm3_mike.shader'
...loading 'scripts/tech1soc_mike.shader'
...loading 'scripts/ch_sky.shader'
...loading 'scripts/myxo.shader'
...loading 'scripts/lunbase_mike.shader'
...loading 'scripts/muttq3.shader'
...loading 'scripts/tom.shader'
...loading 'scripts/hipshot_pn2.shader'
...loading 'scripts/hipshot_pn2_sky.shader'
...loading 'scripts/hipshot_misc.shader'
...loading 'scripts/hipshot_outside.shader'
...loading 'scripts/hipshot_skies.shader'
...loading 'scripts/mrctele.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/mrcq3t3.shader'
...loading 'scripts/mrcq3dm2.shader'
...loading 'scripts/mrcleantex.shader'
...loading 'scripts/mrcq3dm5.shader'
...loading 'scripts/mrcleantex_3.shader'
...loading 'scripts/veldrin.shader'
...loading 'scripts/berky.shader'
...loading 'scripts/morpheus_x.shader'
...loading 'scripts/morpheus.shader'
...loading 'scripts/moonstone.shader'
...loading 'scripts/monolith.shader'
...loading 'scripts/mmachine.shader'
...loading 'scripts/mkvdv.shader'
...loading 'scripts/mksteel.shader'
...loading 'scripts/whjungle_surfaces.shader'
...loading 'scripts/bluefreeze.shader'
...loading 'scripts/kanctex_1.shader'
...loading 'scripts/mrcleantex_4.shader'
...loading 'scripts/mkoxide.shader'
...loading 'scripts/mkfingers.shader'
...loading 'scripts/mkexp.shader'
...loading 'scripts/mkbase_trim.shader'
...loading 'scripts/mkbase_concrete.shader'
...loading 'scripts/mkbase_light.shader'
...loading 'scripts/mkbase_metal.shader'
...loading 'scripts/mkbase_sky.shader'
...loading 'scripts/u_statue.shader'
...loading 'scripts/u_vstatue.shader'
...loading 'scripts/u_grim.shader'
...loading 'scripts/bnw.shader'
...loading 'scripts/cel.shader'
...loading 'scripts/mjdm2.shader'
...loading 'scripts/minimap.shader'
...loading 'scripts/millennium3.shader'
...loading 'scripts/unlagged.shader'
...loading 'scripts/mg3dm1.shader'
...loading 'scripts/city.shader'
...loading 'scripts/keditok_tour1.shader'
...loading 'scripts/mega_sky.shader'
...loading 'scripts/teamrocket.shader'
...loading 'scripts/homie.shader'
...loading 'scripts/mcbugzzq3dm7.shader'
...loading 'scripts/dk_sm03.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/inition.shader'
...loading 'scripts/jajdesert1.shader'
...loading 'scripts/jp-particle01.shader'
...loading 'scripts/lampv5.shader'
...loading 'scripts/leaks2.shader'
...loading 'scripts/mc-tm01-akuma.shader'
...loading 'scripts/mc-tm01-amphetamine.shader'
...loading 'scripts/mc-tm01-myth.shader'
...loading 'scripts/mc-tm01-q3map.shader'
...loading 'scripts/mc-tm01-stjart.shader'
...loading 'scripts/mt01extras.shader'
...loading 'scripts/mythtex01.shader'
...loading 'scripts/nightball.shader'
...loading 'scripts/storm3dm5.shader'
...loading 'scripts/terrain_example.shader'
...loading 'scripts/tm1-sky-panels.shader'
...loading 'scripts/mbdm1.shader'
...loading 'scripts/q3wxx.shader'
...loading 'scripts/mythica.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/casun.shader'
...loading 'scripts/q3sp_industrial.shader'
...loading 'scripts/match2.shader'
...loading 'scripts/ikbase_sky.shader'
...loading 'scripts/mario_ctf.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/wvwq3dm7.shader'
...loading 'scripts/wvwq3dm6.shader'
...loading 'scripts/wvwq3dm5.shader'
...loading 'scripts/wvwq3dm4.shader'
...loading 'scripts/wvwq3dm3.shader'
...loading 'scripts/wvw.shader'
...loading 'scripts/tubular.shader'
...loading 'scripts/sw7kl.shader'
...loading 'scripts/starlight.shader'
...loading 'scripts/andizimmer.shader'
...loading 'scripts/jvx1.shader'
...loading 'scripts/psyho.shader'
...loading 'scripts/sweltdm4.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/nodm2.shader'
...loading 'scripts/nodm1.shader'
...loading 'scripts/logofc.shader'
...loading 'scripts/ecel.shader'
...loading 'scripts/test1.shader'
...loading 'scripts/leviathan.shader'
...loading 'scripts/jalt2.shader'
...loading 'scripts/ishii.shader'
...loading 'scripts/hate.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/roman_armor.shader'
...loading 'scripts/ls_lamp.shader'
...loading 'scripts/skelcage.shader'
...loading 'scripts/mapcent_flag.shader'
...loading 'scripts/cu3ctf1.shader'
...loading 'scripts/ninemil-ctf1.shader'
...loading 'scripts/ninemil-ctf2.shader'
...loading 'scripts/cpm8.shader'
...loading 'scripts/qfraggel2.shader'
...loading 'scripts/ik_sky.shader'
...loading 'scripts/d3xf2.shader'
...loading 'scripts/decker.shader'
...loading 'scripts/swlight.shader'
...loading 'scripts/sky3.shader'
...loading 'scripts/maps-q3wctf.shader'
...loading 'scripts/mapel4b.shader'
...loading 'scripts/winter.shader'
...loading 'scripts/custom.shader'
...loading 'scripts/spiike.shader'
...loading 'scripts/evil4.shader'
...loading 'scripts/evils_textures5.shader'
...loading 'scripts/hanoi.shader'
...loading 'scripts/uzul3.shader'
...loading 'scripts/uvtemple.shader'
...loading 'scripts/plants.shader'
...loading 'scripts/unitooldm3_morpheus.shader'
...loading 'scripts/unitooldm3_bouncefloor.shader'
...loading 'scripts/id_clangdark_ow3.shader'
...loading 'scripts/unitooldm3_teleporter.shader'
...loading 'scripts/unitooldm3_trimlight.shader'
...loading 'scripts/tscabdm3.shader'
...loading 'scripts/tscabdm2.shader'
...loading 'scripts/contortion.shader'
...loading 'scripts/evil1.shader'
...loading 'scripts/evil3.shader'
...loading 'scripts/evil5.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/tlq3dm1_sky.shader'
...loading 'scripts/titans_compat.shader'
...loading 'scripts/titans_nograpple.shader'
...loading 'scripts/keditok_ctf1.shader'
...loading 'scripts/keditok_tdof.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/tamckinley.shader'
...loading 'scripts/nkd_evil5_trim.shader'
...loading 'scripts/nkd_textures_space.shader'
...loading 'scripts/smo2v2.shader'
...loading 'scripts/s20dm4.shader'
...loading 'scripts/rzq2dm2.shader'
...loading 'scripts/rzq2dm2_pub.shader'
...loading 'scripts/rqm3arena2.shader'
...loading 'scripts/rqm3arena1.shader'
...loading 'scripts/rpgdeadsimp.shader'
...loading 'scripts/rktourney1.shader'
...loading 'scripts/rjldom1.shader'
...loading 'scripts/rjldm3.shader'
...loading 'scripts/rjldm3_decals.shader'
...loading 'scripts/rjldm3_fl.shader'
...loading 'scripts/rjldm3_light.shader'
...loading 'scripts/rjldm3_particles.shader'
...loading 'scripts/rjldm2.shader'
...loading 'scripts/r3tina.shader'
...loading 'scripts/rfwq3dm3.shader'
...loading 'scripts/rfwq3dm2.shader'
...loading 'scripts/rfwq3dm1.shader'
...loading 'scripts/map-rdq3dm8a.shader'
...loading 'scripts/map-rdq3dm8a_falling_drops.shader'
...loading 'scripts/map-rdq3dm8a_steam.shader'
...loading 'scripts/qfraggel3.shader'
...loading 'scripts/tdf.shader'
...loading 'scripts/q3tastronghold.shader'
...loading 'scripts/q3stronghold.shader'
...loading 'scripts/q3sdm9.shader'
...loading 'scripts/q3mexxctf1.shader'
...loading 'scripts/q3mexx1.shader'
...loading 'scripts/q3mckinley.shader'
...loading 'scripts/isloefx.shader'
...loading 'scripts/renlava.shader'
...loading 'scripts/dmq3bi.shader'
...loading 'scripts/q2dm3.shader'
...loading 'scripts/lda.shader'
...loading 'scripts/post.shader'
...loading 'scripts/poq3dm5.shader'
...loading 'scripts/ownage.shader'
...loading 'scripts/plduel4.shader'
...loading 'scripts/plduel4_fx.shader'
...loading 'scripts/hh3_lights.shader'
...loading 'scripts/plduel3.shader'
...loading 'scripts/q3hh2.shader'
...loading 'scripts/alchlamp3.shader'
...loading 'scripts/q3nem02.shader'
...loading 'scripts/plduel1.shader'
...loading 'scripts/orbplat.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/ninemil-ctf3.shader'
...loading 'scripts/font.shader'
...loading 'scripts/altar.shader'
...loading 'scripts/necronomicon.shader'
...loading 'scripts/natetrnysky.shader'
...loading 'scripts/natetourney.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/web.shader'
...loading 'scripts/natelogo.shader'
...loading 'scripts/mvdm15.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x77a8060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Couldn't reopen D:\Quake 3\Quake III Arena\baseq3\chronic.pk3