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Compiling the quake3 1.32b source

Posted: Mon Oct 06, 2008 8:15 pm
by Quake3Player
I am trying to compile the q3 source from idsoftware's website and was curious if anyone here has compiled it successfully. When I run ./unix/cons -- release it errors out saying it can't find q3lcc. In looking through the folders I also can't locate a q3lcc executable. Does anyone know where I can obtain this file? Thanks for your help.

Re: Compiling the quake3 1.32b source

Posted: Tue Oct 07, 2008 7:43 am
by ^misantropia^
The pristine source needs quite a lot of patching to get it to compile, let alone run. But check out http://ioquake3.org/ - more specifically, http://ioquake3.org/source-codes/

Re: Compiling the quake3 1.32b source

Posted: Tue Oct 07, 2008 12:43 pm
by Quake3Player
Thanks but I am trying to get the original source to compile. I managed to get past the missing q3lcc by compiling the tools, however it now complains that it can't find q3cpp. Under the lcc folder when I run make cpp it says that nothing needs to be changed so I am assuming its already been built. Any suggestions?

Re: Compiling the quake3 1.32b source

Posted: Tue Oct 07, 2008 2:39 pm
by Quake3Player
Also, if someone has already gone through the patching and has a working copy of the source I would love to get a copy.

Re: Compiling the quake3 1.32b source

Posted: Tue Oct 07, 2008 3:21 pm
by ^misantropia^
Well, that is what ioquake3 basically is: a patched-up VQ3, heaps of bugfixes and only one or two new features (VOIP support, direct-to-AVI recording, that's about it).

Re: Compiling the quake3 1.32b source

Posted: Tue Oct 07, 2008 3:59 pm
by Quake3Player
Yes but it doesn't support Punkbuster so every cheat known to man can join the server.

Re: Compiling the quake3 1.32b source

Posted: Tue Oct 07, 2008 4:16 pm
by ^misantropia^
How is that different from the pristine source?

Re: Compiling the quake3 1.32b source

Posted: Tue Oct 07, 2008 5:04 pm
by Quake3Player
I see your point... I suppose it isn't.