Page 1 of 1
Setting up GtkR for CPMA / and Caulk question
Posted: Wed Oct 15, 2008 9:18 pm
by clownfart
I've been playing around in GtkRadiant in other games. But now I'm trying to make a map for CPMA.
I'd like to know if its possible to launch the game into CPMA with the CNQ3 or ioq3 client and how to do it.
Also is there something I need to make the caulk shaders work? All my tool textures show up as "Shader Image Missing".
Thanks.

Re: Setting up GtkR for CPMA / and Caulk question
Posted: Wed Oct 15, 2008 9:51 pm
by Fjoggs
Cpma is just a mod. Set it up for quake3 and launch cnq3.exe instead of quake3.exe.
You need the common-spog.pk3 for the shader images. Can't actually remember where that comes from. Most likely the gamepaks for quake3. I'm sure Obsidian got a link for that.

Re: Setting up GtkR for CPMA / and Caulk question
Posted: Wed Oct 15, 2008 10:02 pm
by dichtfux
To get the green armor for cpm:
Guess you could copy the entities.def file for cpm to $radiant/q3a-game/cpma/entities.def or similar (may differ for your version of radiant), but you can simply place an item_armor_body or whatever and rename it to item_armor_jacket, works fine.
Starting into cpm:
For the original Quake 3 executable, adding +set fs_game cpma as arguments starts the game directly into cpm, guess this should work for other executables, too.
Re: Setting up GtkR for CPMA / and Caulk question
Posted: Wed Oct 15, 2008 10:37 pm
by clownfart
Thanks.
Is there a way to make it launch into CPMA automatically after a compile?
Re: Setting up GtkR for CPMA / and Caulk question
Posted: Thu Oct 16, 2008 1:25 am
by obsidian
Fjoggs wrote:I'm sure Obsidian got a link for that.

If using GtkRadiant 1.5.0, you will need
this.
This is packaged with the GtkRadiant install files in previous versions, so it is only needed with the 1.5 branch.
Re: Setting up GtkR for CPMA / and Caulk question
Posted: Thu Oct 16, 2008 12:13 pm
by Fjoggs
clownfart wrote:Thanks.
Is there a way to make it launch into CPMA automatically after a compile?
Setting the executable to cnq3.exe should do the trick, as this launched cpma by default.
Re: Setting up GtkR for CPMA / and Caulk question
Posted: Thu Oct 16, 2008 6:14 pm
by clownfart
Fjoggs wrote:clownfart wrote:Thanks.
Is there a way to make it launch into CPMA automatically after a compile?
Setting the executable to cnq3.exe should do the trick, as this launched cpma by default.
I don't know how to do that.
Also, thanks Obsidian.

Re: Setting up GtkR for CPMA / and Caulk question
Posted: Thu Oct 16, 2008 6:32 pm
by Fjoggs
Hmm, thought there was a executable setting. Just rename cnq3.exe to quake3.exe and it should work.
Re: Setting up GtkR for CPMA / and Caulk question
Posted: Thu Oct 16, 2008 7:20 pm
by obsidian
Also, in GtkRadiant, under File > Project Settings, you may need to change the mod to CPMA.