Left 4 Dead
Posted: Tue Oct 21, 2008 2:02 am
Sounds fucking awesome.
Preview includes gameplay video
Preview includes gameplay video
As a zombie, you begin the round--and every subsequent spawn--directly on top of the humans. Unfortunately, you can't hit them yet--your first objective is to reach a place on the map where no human can see you. You are basically invisible in this preparatory mode, able to walk through doorways and quickly position yourself for an optimal spawn. Later on, as the humans venture further into the level, the fact that you "spawn" directly on top of them allows for a very quick turn-around, keeping the action flowing despite the 20-30 second respawn timer.
After leaving the ghost-spawn mode and coming alive, you'll see your human targets clearly outlined through the level architecture, as if using a Counter-Strike wallhack. At this point, it's all about finding the right time to attack. Brazen charges into a coordinate team of humans inevitably lead to instant defeat. A good zombie is a smart one, finding just the right time to make prey of the players. And though the primary goal is to stop the humans, you are ranked within your group of Infected based on the highest damage caused, so maximizing your individual effectiveness will also be part of the competition.
Playing as the Infected, you'll have far more abilities at your command than the average zombie. Most importantly, you can climb up pipes and other ladders, allowing for surprising ambushes as you drop down from above. Paw-print markings are scattered up and down the length of the ladders, easily marking where you can climb.