GtkRadiant help

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Q3Soap
Posts: 7
Joined: Fri Nov 14, 2008 5:17 am

GtkRadiant help

Post by Q3Soap »

i need help on how to get bots onto GtkRadiant and also how to get them onto the maps instead of using dev map
help plz
EDIT- can some one give me a link to get a bspc XP convertor or something like that
Last edited by Q3Soap on Sat Nov 15, 2008 8:05 am, edited 3 times in total.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: GtkRadiant help

Post by obsidian »

BSPC comes with GtkRadiant or with the appropriate game packs if you are using GtkRadiant 1.5.0.

http://www.qeradiant.com/

See also:
http://www.quake3world.com/forum/viewtopic.php?t=30049

BSPC is a command line program, so it needs to be run from command prompt or execute it from a Windows batch file, a typical setup will look something like this:

bspc.exe -bsp2aas [mappath].bsp [switch]

[mapath] = where you have your compiled .bsp map
[switch] = optional compile switches, running bspc.exe will display a list of all switches, typical ones are -forcesidesvisible -optimize -reachability
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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