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pk3 map help
Posted: Tue Dec 16, 2008 9:14 am
by Q3Soap
ive mad a custom map but i dont no how the hell to put it into a pk3 folder and just find it in the games list on q3 plz help
also i would like a url to have bots playin in ur maps i think its an aas file on something
thanks

Re: pk3 map help
Posted: Tue Dec 16, 2008 11:04 am
by d1sturb
As far as i know;
Download winrar.
http://www.google.com "winrar" and compress it but before you compress it change the file extension from .rar to .pk3
ez.
Re: pk3 map help
Posted: Tue Dec 16, 2008 3:19 pm
by ^misantropia^
You will need to compress it to ZIP, not RAR. For bot play, you need a tool called bspc. Take a look at the resources section in Level Editing & Modeling.
On a separate note: people that massacre grammar and style, like the OP, make me sad. Sad that they don't seem to know better and sad that they aren't prohibited from breeding.

Re: pk3 map help
Posted: Fri Dec 19, 2008 10:21 pm
by Q3Soap
i also need to know how to make or get scripts for a custom map that is the last question i will be asking

Re: pk3 map help
Posted: Sat Dec 20, 2008 5:00 am
by v1l3
Use your Winzip..(no one said it this way so...)
Open up winzip and make a new file and name it "yourmapsname.pk3" then drag all of the folders for you map into it, than your all done.
The folders for your map should be named.. "env"(for skybox), "maps"(.aas & .bsp), "scripts"(.shader .arena files), "sound"(.wav files), and the textures folder.
Use can use your "notepad" to make .arena and .shader files. Open up the notepad than make a new file and name the arena file "yourmapsname.arena" than save it and put it into your scripts folder.
-the .arena should have this(for example)
{
map "cpm14"
longname "last fortress (badlands edition)"
bots "grunt lucy phobos slash tankjr"
fraglimit 30
type "ffa team"
}
-the .shader file should have stuff like this on it... Open up the notepad than make a new file and name it "yourmapsname.shader" and do the same as the .arena file.
textures/qfraggel2_qfraggel/slime
{
qer_editorimage textures/liquids/slime7.tga
q3map_lightimage textures/liquids/slime7.tga
q3map_globaltexture
qer_trans .5
surfaceparm noimpact
surfaceparm slime
surfaceparm nolightmap
surfaceparm trans
q3map_surfacelight 100
tessSize 32
cull disable
{
map textures/liquids/slime7c.tga
tcMod turb .3 .2 1 .05
tcMod scroll .01 .01
}
{
map textures/liquids/slime7.tga
blendfunc GL_ONE GL_ONE
tcMod turb .2 .1 1 .05
tcMod scale .5 .5
tcMod scroll .01 .01
}
{
map textures/liquids/bubbles.tga
blendfunc GL_ZERO GL_SRC_COLOR
tcMod turb .2 .1 .1 .2
tcMod scale .05 .05
tcMod scroll .001 .001
}
}
-hope that helps
Re: pk3 map help
Posted: Sat Dec 20, 2008 9:33 pm
by Q3Soap
is the .shaders for ur custom textures or r they for aomething else
Re: pk3 map help
Posted: Sun Dec 21, 2008 4:37 am
by v1l3
yes...I'd explain more in depth about .shaders, but I'm sure there is someone around here that could word it better than I. Use your Winzip and open up your pak0.pk3 in your baseq3 folder, and use your notepad to check out some of the shader files in there. Make sure not to edit anything in that .pk3 though, otherwise you'll screw your whole installation and have to reinstall.
Re: pk3 map help
Posted: Mon Dec 22, 2008 3:35 am
by obsidian
Shaders control all the surface properties of textures, how they react to the player, weapon fire, collisions, and what they look like, animations, etc.
Far too much to explain, so I'll just point you to the manual in my signature below.