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'slippery' brush?

Posted: Sun Jan 04, 2009 2:26 pm
by Jusser
hi, can someone tell me how to get a.. 'slippery' brush, like they make in trickjumping maps for halfpipes etc.?
tried some func's in gtk but didin't really help, must it be a special shader or something? :question:

Bye, :D

Jusser

Re: 'slippery' brush?

Posted: Sun Jan 04, 2009 2:55 pm
by Fjoggs
A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.

'slippery' brush?

Posted: Sun Jan 04, 2009 3:43 pm
by Jusser
Fjoggs wrote:A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.
ok thanks, really helpful! :smirk: