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Problems with teleporter.md3

Posted: Thu Jan 08, 2009 8:59 pm
by RaspAtan
Hello everybody.
I have a strange problem. I cannot load the teleporter model. I put the correct line (models/mapobjects/teleporter/teleporter.md3) in the entity but it does not appears. In fact, I searched in the pak0 and I dont have it!!!!
But i can play quake 3 normally, i can see teleporters inside (q3dm17 for example) and I haven´t changed the pak0 cause I play in servers with punkbuster (in fact the date of the file is from 99). Is very strange.
I can load other md3 files, like pipe02 for example. But there are a lot of models missing.
Is very strange since a couple of weeks ago I loaded them without problems.

I´m disturbed! I really do not understand!. :(

Well,hope you can help me.

Thank you.
bb

PD: I have tried in both, Gtk radiant 1.5 and q3radiant 202.

Re: Problems with teleporter.md3

Posted: Thu Jan 08, 2009 9:30 pm
by fKd
how are you adding models?

r mouse/misc/misc model?

Re: Problems with teleporter.md3

Posted: Thu Jan 08, 2009 9:33 pm
by RaspAtan
SOLVED.

I reinstaled the program.

I still don´t know why it didn´t work but now i see the teleporters.

No, i was making a brush, then I transformed it into a misc_model.
Is not the correct way?

Lol.
Thanks

Re: Problems with teleporter.md3

Posted: Thu Jan 08, 2009 11:23 pm
by obsidian
RaspAtan wrote:No, i was making a brush, then I transformed it into a misc_model. Is not the correct way?
No, that's not right. With nothing selected, right-click, misc > misc_model, browse to find the model file.

Re: Problems with teleporter.md3

Posted: Fri Jan 09, 2009 1:53 am
by fKd
looking forward to seeing some screenshots :) good luck with the rest of ya map.