Smoking or non-smoking?
Posted: Fri Feb 13, 2009 10:54 pm
I've been playing the Covert class alot recently and I'm having a blast. Fucking up the enemy's shit while being invisible and silent is an entirely new game with the tools you have available.
One thing I've been playing with is the way of using the smoke screen. If the objective calls for planting a bomb, hacking, building or repairing something (including the MCP) I'll generally throw a smoke grenade near it to obscure my teammates while they complete the objective. I've found that this works wonders and gives players the seconds they need to get the job done.
However I'm wondering about it from a defensive perspective. Many times I've thrown a smoke grenade on a planted bomb to give my team's engineers "cover" to disarm the explosives. For the most part it has been useful as ambushing cunts with hyperblasters can't see the engineer approach the bomb.
But some people have complained over VoIP when I do it. Not a lot, but a few. Ok...twice. They say they can't see the bomb to disarm it.
Fair enough. But usually, when I'm playing engineer/constructor I find the bomb by looking for the graphic, looking for the flashing light and listening for the beep. It's a nice little system that allows me to find and disarm a bomb fairly quickly and it doesn't matter - at least to me - how much smoke is around the objective. I'm not looking at the objective...I'm focusing on a small part of it that isn't obscured by smoke.
Any thoughts on this? Does it help? Am I hurting the team? Does it make it harder to disarm? Do you prefer a smoke screen? Do you prefer menthol?
And I have to say that playing on servers that have red arrows pretty much negates the smoke screen...which is why I don't like playing on those servers. I've said it once I'll say it again: ever since GRAW I've come to believe that giving away enemy positions with on-screen indicators is a cheat...even if it's part of the official GUI.
One thing I've been playing with is the way of using the smoke screen. If the objective calls for planting a bomb, hacking, building or repairing something (including the MCP) I'll generally throw a smoke grenade near it to obscure my teammates while they complete the objective. I've found that this works wonders and gives players the seconds they need to get the job done.
However I'm wondering about it from a defensive perspective. Many times I've thrown a smoke grenade on a planted bomb to give my team's engineers "cover" to disarm the explosives. For the most part it has been useful as ambushing cunts with hyperblasters can't see the engineer approach the bomb.
But some people have complained over VoIP when I do it. Not a lot, but a few. Ok...twice. They say they can't see the bomb to disarm it.
Fair enough. But usually, when I'm playing engineer/constructor I find the bomb by looking for the graphic, looking for the flashing light and listening for the beep. It's a nice little system that allows me to find and disarm a bomb fairly quickly and it doesn't matter - at least to me - how much smoke is around the objective. I'm not looking at the objective...I'm focusing on a small part of it that isn't obscured by smoke.
Any thoughts on this? Does it help? Am I hurting the team? Does it make it harder to disarm? Do you prefer a smoke screen? Do you prefer menthol?
And I have to say that playing on servers that have red arrows pretty much negates the smoke screen...which is why I don't like playing on those servers. I've said it once I'll say it again: ever since GRAW I've come to believe that giving away enemy positions with on-screen indicators is a cheat...even if it's part of the official GUI.