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Quake 3 - Single Player

Posted: Thu Feb 19, 2009 10:56 pm
by Silicone_Milk
How does "single player" actually work in Quake 3?

I've been mucking through all the code trying to see if there was anything unique and then suddenly came to the conclusion that maybe a server is just created on localhost and then the client simply connects to localhost. This would explain why I'm not seeing any special single player code.

I was itching to mod Quake 3 again and wanted to implement an episodic single player mode but it seems to me that using Quake 3 for that would be like cutting slits into a spoon to use as a fork. :smirk:

Re: Quake 3 - Single Player

Posted: Fri Feb 20, 2009 8:51 am
by MKJ
it is, mostly. theres a function that changes the scoreboard at the end of the match tho..

i remember setting up a co-op SP game by glitch once. pretty fun actually :owned:

Re: Quake 3 - Single Player

Posted: Fri Feb 20, 2009 12:05 pm
by ^misantropia^
Silicone_Milk wrote:I've been mucking through all the code trying to see if there was anything unique and then suddenly came to the conclusion that maybe a server is just created on localhost and then the client simply connects to localhost.
^^ this. It's the same in Q1 and Q2, btw.

Re: Quake 3 - Single Player

Posted: Sat Feb 21, 2009 8:32 am
by Silicone_Milk
Well crap. I was wanting to avoid dealing with anything server related.

I guess I'll just keep futzing around with my old game engine I left in the dust ages ago. I'll probably end up learning more from it anyways.

Re: Quake 3 - Single Player

Posted: Sat Feb 21, 2009 10:33 am
by ^misantropia^
Why? A client-server setup is great if you want to add e.g. co-op support later on.

Re: Quake 3 - Single Player

Posted: Sat Feb 21, 2009 7:32 pm
by Silicone_Milk
But I don't want to add co-op :P