Map won't compile :(
Posted: Mon Mar 09, 2009 7:11 am
Hi there guys,
I used to map for Q3 a long time ago, say 2001. I was working on a map which was about 30,000 brushes , well it is probably not much compared to some of today's stuff but at the time the map wouldn't compile even with q3map2 and also the map was just so slow in radiant that I couldn't continue. I left it.
Now I want to at least finish part of it, I deleted most of the map, say 2/3 of it because it wasn't up to standard. The other third of the map that remains, is just one large room and has 12,000 brushes. I removed all the weapons, it's pretty much for the sake of some eye candy now. Now that I have a new computer I can edit it ok, I am very rusty but thankfully not much has to be done to get it finished, maybe 20% remaining, so about 2.5k brushes left. I wasn't the cleanest mapper but at least I made nearly all of the brushes detail apart from where I wanted to block visibility and did some hinting etc. I boxed it and sealed it etc., put a sky in , compiled it in q3map2, but it just doesn't work.
The q3map program closes, none of the stages is complete, but a .prt file has been written. It's a pretty large .prt file, like 600 Kb, I don't understand why a .prt file has been made because I closed it all up with structural sky. When I go into radiant and load the .prt file, nothing at all appears. I remember vaguely a red line would point to the hole etc. , but nothing, which is strange for such a large .prt file. This leads me to believe something has gone f*ked up in the map. I was wondering if anyone had any tips for trouble shooting this?
Thanks,
James
I used to map for Q3 a long time ago, say 2001. I was working on a map which was about 30,000 brushes , well it is probably not much compared to some of today's stuff but at the time the map wouldn't compile even with q3map2 and also the map was just so slow in radiant that I couldn't continue. I left it.
Now I want to at least finish part of it, I deleted most of the map, say 2/3 of it because it wasn't up to standard. The other third of the map that remains, is just one large room and has 12,000 brushes. I removed all the weapons, it's pretty much for the sake of some eye candy now. Now that I have a new computer I can edit it ok, I am very rusty but thankfully not much has to be done to get it finished, maybe 20% remaining, so about 2.5k brushes left. I wasn't the cleanest mapper but at least I made nearly all of the brushes detail apart from where I wanted to block visibility and did some hinting etc. I boxed it and sealed it etc., put a sky in , compiled it in q3map2, but it just doesn't work.
The q3map program closes, none of the stages is complete, but a .prt file has been written. It's a pretty large .prt file, like 600 Kb, I don't understand why a .prt file has been made because I closed it all up with structural sky. When I go into radiant and load the .prt file, nothing at all appears. I remember vaguely a red line would point to the hole etc. , but nothing, which is strange for such a large .prt file. This leads me to believe something has gone f*ked up in the map. I was wondering if anyone had any tips for trouble shooting this?
Thanks,
James